I am doing wrong or seeing an example of the correct way to
go about this problem without gimbal lock occurring.
Any help would be
greatly appreciated.
regards
Stuart Cavill
email: S[EMAIL PROTECTED]
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I have no idea why this works, but I solved this problem by deriving
from Canvas3D and overriding getMinimumSize:
public class MyCanvas extends Canvas3D
{
public MyCanvas()
{
super(SimpleUniverse.getPreferredConfiguration());
}
// Override of Canvas3D method, to ensure correct behavi
Hi
I'm interested in sending my PhD student on a JAVA 3D course, here in
England. But, they don't seem to exist as yet. Does anyone know of any good
courses that are taking place in the near-ish future?
I'd be very grateful if you could reply to [EMAIL PROTECTED]
Regards
Liz St
RealJ - its free and does everything I need
Stuart
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Andy Leung
Sent: 30 January 2002 00:22
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Just little statistics.
Hi, I would like to know what
ssor
based mainboard, unless anyone else wants to contribute...
Regards
Stuart
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115 (not being upgraded)
Memorex TwelveMAXX burnproof re-writer (not being upgraded)
Thanks for any input
Stuart
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Thanks Justin
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Justin Couch
Sent: Friday, January 11, 2002 9:01 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] random numbers
stuart wrote:
> My prog requires random graph coordinates. I
Thanks for the input guys.
Have gone with Justin's suggestion, as the sign in his algorithm is not
dependent on the float value generated - more random?
Stuart
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Hi,
My prog requires random graph coordinates. I am creating a Random sequence
and then pulling them off the sequence using nextFloat(). Does anyone know
how to randomise the sign (positive or negative)?
Thanks in Advance
Stuart
guys, let us into your club.....
Stuart
McCormack
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]On Behalf Of Eric
BerrySent: Saturday, January 05, 2002 9:34 AMTo:
[EMAIL PROTECTED]Subject: [JAVA3D]
Help.
I've e-mailed this discus
degree.
Have you any suggestions as to the best route to take regarding the approach
to the 3d model, and the mathematics involved (chaos & pseudo-random
behaviour)?
Regards Stuart
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the people can walk around and
not fly. Any help is appreciated.
Also are there any 3ds loaders that import textures into java3d ?
Thanks
Stuart
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) myNamedNodeHashtable.get("MYNODENAME");
I think this is exactly what you want.
Stuart
> Dean Keeler wrote:
>
> HI,
>
> I have used the VRML97 loader to load in a model from VRML file in
> Java3D. Now I want to access specific named nodes that are DEFined in
> the model to manipulate. H
Hello Kenny,
I had saved this message a while back.. sorry that it's not a .java
file.
I don't know if this is what you are looking for,
I have not tested it, but I assume it works..
Stuart
Kenny-Siu-Ming Tang wrote:
>
> Dear all,
>
> Does anyone know whe
tag the location,
version, and names of all required optional packages and
ensures they are present by automatically loading them.
See Extension Versioning for more information:
http://java.sun.com/products/jdk/1.3/docs/guide/extensions/versioning.html
Hope this somehow helps,
Stuart
Phil Doller
Pro/E generate VRML97 VRML, then it could be a bug/bugs in
the VRML97 loader.
Stuart
Andy Zhuang wrote:
>
> I intsall VRML97 Loader (The Java3Dtm and VRML Working group). However,
> I can not read VRML file generated by
> I-DEAS or Pro/E (Both are famous Mechnical CAD software).
start itself
with?
Thanks in advance
Stuart Fischer
Later in my program, I would like to
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Canvas 3D hogs the focus.
Stuart
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[EMAIL PROTECTED] and include i
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