After doing some more digging, I found this post from a few months ago.
I remember reading it then and thinking this is something I will be
needing to do in the future (i.e.: now).
http://archives.java.sun.com/cgi-bin/wa?A2=ind0409&L=java3d-interest&F=&S=&P=3580
Trouble is, the link
Hello all.
I know this has been asked, sorry. I'm still browsing around the web,
and need to rummage through the list archives more, but I have had a
heck of a time finding information on this.
I simple need to draw some 2D images on my Canvas3D. I've been looking
at "reg
> Try out
> pCanvas.getView().setFrontClipPolicy(View.VIRTUAL_EYE);
That fixed it, cool. For some reason, when I saw those feilds, I had the
concepts reversed, but now I know that VIRTUAL is for the VirtualUniverse
(duh :) ).
Im not sure why it needs to be set that way though, It would seem a li
Leyland Needham wrote:
> I've tried creating a Shape3d object with 1 quad and tried to place it as
> close to the front clipping plane as possible, to see if that would work, but
> it appears to not be working quite as expected. For some reason unknown to
> me, even though the front clipping pla
I'm trying to find a way to do 2d graphics with Java3D, for example a
progress bar, and using Java3D objects (so that I can rotate and scale have a
behavior where they wake on mouse entrance and clicks). These elements would
need to exist in front of the 3d graphics, and support cookie cutter
tran
Looks like J3DGraphics2D is simply useless thing?
And if you don't have to draw 2D graphics during 3D animation it is much better to use:
public void postSwap()
{
getGraphics().drawString("HI",100,100);
}
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al Message -
From: J. Lee Dixon <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 07, 2000 11:33 AM
Subject: Re: [JAVA3D] 2d graphics in Canvas3D
Well, the J3DGraphics2D can be used for exactly what you are talking
about, though my experience is that is really brings d
Another idea is to draw the ROI rectangle IN the 3D scene, so the
rectangle will be redrawn as the user drags the mouse.
-Lee
-Original Message-
From: Karsten Fries [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, November 07, 2000 10:52 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] 2d graphics in
Hi there,
i am supposed to do a 2d selection (spawning a rectangle) to define a
region
of interest for zooming purpose. So i wonder, if there is a possibility
to draw
into the canvas3d component without the whole scene being rendered while
the user
defines the roi.
I saw there is a class named J