Re: [JAVA3D] 2D Graphics on a Canvas3D

2004-11-19 Thread Nicholas Pappas
After doing some more digging, I found this post from a few months ago. I remember reading it then and thinking this is something I will be needing to do in the future (i.e.: now). http://archives.java.sun.com/cgi-bin/wa?A2=ind0409&L=java3d-interest&F=&S=&P=3580 Trouble is, the link

[JAVA3D] 2D Graphics on a Canvas3D

2004-11-19 Thread Nicholas Pappas
Hello all. I know this has been asked, sorry. I'm still browsing around the web, and need to rummage through the list archives more, but I have had a heck of a time finding information on this. I simple need to draw some 2D images on my Canvas3D. I've been looking at "reg

Re: [JAVA3D] 2D Graphics...

2001-05-05 Thread Leyland Needham
> Try out > pCanvas.getView().setFrontClipPolicy(View.VIRTUAL_EYE); That fixed it, cool. For some reason, when I saw those feilds, I had the concepts reversed, but now I know that VIRTUAL is for the VirtualUniverse (duh :) ). Im not sure why it needs to be set that way though, It would seem a li

Re: [JAVA3D] 2D Graphics...

2001-05-05 Thread Artur Biesiadowski
Leyland Needham wrote: > I've tried creating a Shape3d object with 1 quad and tried to place it as > close to the front clipping plane as possible, to see if that would work, but > it appears to not be working quite as expected. For some reason unknown to > me, even though the front clipping pla

[JAVA3D] 2D Graphics...

2001-05-04 Thread Leyland Needham
I'm trying to find a way to do 2d graphics with Java3D, for example a progress bar, and using Java3D objects (so that I can rotate and scale have a behavior where they wake on mouse entrance and clicks). These elements would need to exist in front of the 3d graphics, and support cookie cutter tran

Re: [JAVA3D] 2d graphics in Canvas3D

2001-03-16 Thread Andrey Koshkin
Looks like J3DGraphics2D is simply useless thing? And if you don't have to draw 2D graphics during 3D animation it is much better to use: public void postSwap() { getGraphics().drawString("HI",100,100); } === To unsubscribe

Re: [JAVA3D] 2d graphics in Canvas3D

2000-11-07 Thread David
al Message - From: J. Lee Dixon <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, November 07, 2000 11:33 AM Subject: Re: [JAVA3D] 2d graphics in Canvas3D Well, the J3DGraphics2D can be used for exactly what you are talking about, though my experience is that is really brings d

Re: [JAVA3D] 2d graphics in Canvas3D

2000-11-07 Thread J. Lee Dixon
Another idea is to draw the ROI rectangle IN the 3D scene, so the rectangle will be redrawn as the user drags the mouse. -Lee -Original Message- From: Karsten Fries [mailto:[EMAIL PROTECTED]] Sent: Tuesday, November 07, 2000 10:52 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] 2d graphics in

[JAVA3D] 2d graphics in Canvas3D

2000-11-07 Thread Karsten Fries
Hi there, i am supposed to do a 2d selection (spawning a rectangle) to define a region of interest for zooming purpose. So i wonder, if there is a possibility to draw into the canvas3d component without the whole scene being rendered while the user defines the roi. I saw there is a class named J