Looks like J3DGraphics2D is simply useless thing?
And if you don't have to draw 2D graphics during 3D animation it is much better to use:
public void postSwap()
{
getGraphics().drawString("HI",100,100);
}
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al Message -
From: J. Lee Dixon <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 07, 2000 11:33 AM
Subject: Re: [JAVA3D] 2d graphics in Canvas3D
Well, the J3DGraphics2D can be used for exactly what you are talking
about, though my experience is that is really brings d
Another idea is to draw the ROI rectangle IN the 3D scene, so the
rectangle will be redrawn as the user drags the mouse.
-Lee
-Original Message-
From: Karsten Fries [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, November 07, 2000 10:52 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] 2d graphics in
Hi there,
i am supposed to do a 2d selection (spawning a rectangle) to define a
region
of interest for zooming purpose. So i wonder, if there is a possibility
to draw
into the canvas3d component without the whole scene being rendered while
the user
defines the roi.
I saw there is a class named J