Re: [JAVA3D] 2d graphics in Canvas3D

2001-03-16 Thread Andrey Koshkin
Looks like J3DGraphics2D is simply useless thing? And if you don't have to draw 2D graphics during 3D animation it is much better to use: public void postSwap() { getGraphics().drawString("HI",100,100); } === To unsubscribe

Re: [JAVA3D] 2d graphics in Canvas3D

2000-11-07 Thread David
al Message - From: J. Lee Dixon <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, November 07, 2000 11:33 AM Subject: Re: [JAVA3D] 2d graphics in Canvas3D Well, the J3DGraphics2D can be used for exactly what you are talking about, though my experience is that is really brings d

Re: [JAVA3D] 2d graphics in Canvas3D

2000-11-07 Thread J. Lee Dixon
Another idea is to draw the ROI rectangle IN the 3D scene, so the rectangle will be redrawn as the user drags the mouse. -Lee -Original Message- From: Karsten Fries [mailto:[EMAIL PROTECTED]] Sent: Tuesday, November 07, 2000 10:52 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] 2d graphics in

[JAVA3D] 2d graphics in Canvas3D

2000-11-07 Thread Karsten Fries
Hi there, i am supposed to do a 2d selection (spawning a rectangle) to define a region of interest for zooming purpose. So i wonder, if there is a possibility to draw into the canvas3d component without the whole scene being rendered while the user defines the roi. I saw there is a class named J