Hi Loan,
do you know a address, where I can get classes, which are doing this, or
some examples?
I would be very pleased.
MB.
At 19:02 17.09.2001 +0100, you wrote:
>dear Manuel,
>
>This is something that been solved in VRML for some time, in VRML browsers
>the implementation of client navigat
Thanks,
I'm using a scene which is loaded from a Vrml-file. So I don't have a map.
Is there a way, to auto calculate them, or something else.
Perhaps someone know's an example, how to do this.
At 18:02 16.09.2001 -0500, you wrote:
>Well, if you know in advance what the house layout is (and it d
Well, if you know in advance what the house layout is (and it doesn't
change) then you can simply check the proposed new view position with
the known position of walls, etc., and prevent the view from crossing
these boundaries. This would be very efficient and not require java3d
based collision d
Hi,
I have trouble with Navigation.
I'm using the KeyNavigatorBehavior to make it able to walk around in a house.
But if i want to walk upstairs for example, I'll walk THROUGH the stairs.
You also can walk through walls and other objects.
So I'm looking for a solution for this problem.
Will I need