Hi all,
I got the 3D texture image rotate by changing the
texture coordinates, using the setTextureTransform()
method. But when I am rotating, after some time a part
of my texture volume is clipped. How can I prevent it?
I thought of increasing the texture memory (i.e.,
Texture3D) and place th
>On Sat, 2 Mar 2002 08:58:06 -0800, Vidya Sagar <[EMAIL PROTECTED]> wrote:
>Hi all,
>I am working on 3D texture mapping, where I have
>around 70 planes. I want to rotate the texture so that
>the planes are always face the user.
>DO anyone have any suggestions or a sample code.
>
>Sorry for po
Hi all,
I am working on 3D texture mapping, where I have
around 70 planes. I want to rotate the texture so that
the planes are always face the user.
DO anyone have any suggestions or a sample code.
Sorry for posting this question again.
Thanks in advance,
Sagar.