Re: [JAVA3D] 3D game question

2000-12-13 Thread Ole Vilmann
(); view = viewer.getView(); view.setFieldOfView(0.78539f); view.setBackClipDistance(500.0f); // Or set it alot larger Ole Vilmann -Original Message- From: David Ko [mailto:[EMAIL PROTECTED]] Sent: 12. december 2000 12:53 To: [EMAIL PROTECTED] Subject: [JAVA3D] 3D game question

[JAVA3D] 3D game question

2000-12-12 Thread David Ko
Hello, I'm writing a top-down game (like asteroids). I have a 3D ship that fires bullets. Everything works fine...until you move the outside a certain range from the origin. Once the ship crosses that border, the bullets fired by the ship completely disappears. The bullets are stored in a single