();
view = viewer.getView();
view.setFieldOfView(0.78539f);
view.setBackClipDistance(500.0f); // Or set it alot larger
Ole Vilmann
-Original Message-
From: David Ko [mailto:[EMAIL PROTECTED]]
Sent: 12. december 2000 12:53
To: [EMAIL PROTECTED]
Subject: [JAVA3D] 3D game question
Hello,
I'm writing a top-down game (like asteroids). I have a 3D ship that fires
bullets. Everything works fine...until you move the outside a certain
range from the origin. Once the ship crosses that border, the bullets
fired by the ship completely disappears. The bullets are stored in a
single