Thanks this one works fine
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, March 05, 2004 12:48 AM
Subject: Re: [JAVA3D] 3ds loader
> Your object is roughly 35 by 15 by 20 yet you only move your view
> platfo
Your object is roughly 35 by 15 by 20 yet you only move your view
platform back the nominal and your object is off to the side, thus you
aren't looking at your object.
Bring the viewplatform back to about -50 or maybe -100 and adjust your
backclip value and you should be able to see it.
- John Wrig
t: Re: [JAVA3D] 3DS Loader
Eric,
If you told the loader to enable lighting for the object but you didn't
put any light into your scene (your scene, NOT your 3D model) then the
object will not show up as there is no light to shine on it and
illuminate it.
- John
"Sandegren, Eric S.&qu
: [JAVA3D] 3DS Loader
Eric,
If you told the loader to enable lighting for the object but you didn't
put any light into your scene (your scene, NOT your 3D model) then the
object will not show up as there is no light to shine on it and
illuminate it.
- John
"Sandegren, Eric S." wrote:
&
for this material...
> just diffuse.
>
> -Original Message-
> From: John Wright [mailto:[EMAIL PROTECTED]]
> Sent: Friday, February 07, 2003 6:20 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] 3DS Loader
>
> Eric,
>
> Did you put in a light? Are the diffuse and
just diffuse.
-Original Message-
From: John Wright [mailto:[EMAIL PROTECTED]]
Sent: Friday, February 07, 2003 6:20 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] 3DS Loader
Eric,
Did you put in a light? Are the diffuse and ambient colors of your
object black?
Try it without turni
Eric,
Did you put in a light? Are the diffuse and ambient colors of your
object black?
Try it without turning on texture lighting.
- John Wright
Starfire Research
"Sandegren, Eric S." wrote:
>
> All - I have a question, I hope it is simple to answer...
>
> I have a cube that I've created in 3D
All - I have a question, I hope it is simple to answer...
I have a cube that I've created in 3D Studio Max. I have attached a
material to it, in the form of a GIF. I then export the cube into a .3DS
file.
I am using Starfire's Inspector3DS loader to load the cube, and place in the
scenegraph, b
rom: Paul Byrne <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, March 16, 2001 1:56 PM
> Subject: Re: [JAVA3D] 3DS Loader Texture
>
> > Fiasco,
> >
> > Why not model the entire aircraft in a single 3DS file and name each
> > component of th
t;[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, March 16, 2001 1:56 PM
Subject: Re: [JAVA3D] 3DS Loader Texture
> Fiasco,
>
> Why not model the entire aircraft in a single 3DS file and name each
> component of the model ( wing root, flaps etc ).
>
> The 3DS loader
bit
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>Date: Fri, 16 Mar 2001 15:48:00 -0800
>From: Fiasco <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] 3DS Loader Texture Error
>To: [EMAIL PROTECTED]
>
>In my particular c
OTECTED]>
Sent: Friday, March 16, 2001 5:02 AM
Subject: Re: [JAVA3D] 3DS Loader Texture Error
> Fiasco,
>
> Each texture should be loaded only ONCE. If you turn the detail
> reporting on high enough you should see it loading each texture so
> unless you built your model suc
iginal Message -
> From: John Wright <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, March 15, 2001 3:56 PM
> Subject: Re: [JAVA3D] 3DS Loader Texture Error
>
> > Fiasco,
> >
> > The call to setURLBase() should be passed a String not a URL
starfire loader cache the previously
downloaded texture image so
that any other meshes referencing it can use it?
Fiasco
- Original Message -
From: John Wright <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 15, 2001 3:56 PM
Subject: Re: [JAVA3D] 3DS Loader T
Fiasco,
The call to setURLBase() should be passed a String not a URL (you have
it typed as setBaseUrl() - I'm assuming that is just a typo in your
e-mail).
As for more informative error messages {grin}... sure... get Sun to
provide more informative errors (*joke*). But seriously, ok, I'll look
Here's my code
try {
Loader3DS modelLoader = new Loader3DS();
modelLoader.setDetail(2);
modelLoader.setBaseUrl( new
URL("http://localhost/jbuilder/TargetWare/f86sabre/" ) );
scene = modelLoader.load( new
RL( "http://localhost/jbuilder/TargetWare/f86sabre/" + geometryfilename ) );
} catch () {
Victor,
We are going to investigate what animation information is available in
3DS format and hope to add support for it. No guarantee on when.
- John Wright
Starfire Research
Víctor wrote:
>
> Hi John, it's a great new.
> Are you going to add animation loading support?
>
> PRISMAKER TEAM
>
Hi John, it's a great new.
Are you going to add animation loading support?
PRISMAKER TEAM
John Wright ha escrito:
> As continued support of the Java 3D community, Starfire Research has
> released a new version of our 3DS loader that includes support for
> loading via URL.
>
> Please feel free
--- Original Message -
> From: John Wright <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, March 14, 2001 10:24 AM
> Subject: [JAVA3D] 3DS Loader & URL support
>
> > To all of you that are interested, we have decided to develop a versio
As continued support of the Java 3D community, Starfire Research has
released a new version of our 3DS loader that includes support for
loading via URL.
Please feel free to visit our website and download the new loader (ver
2.00).
http://www.starfireresearch.com
- John Wright
Starfire Research
Thank you john! If I was doing this (programming) for an
income I'd gladly donate money for your programs use, but
alas I don't :(
Fiasco
- Original Message -
From: John Wright <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 14, 2001 10:24 AM
To all of you that are interested, we have decided to develop a version
of our 3DS loader that will support URLs. It should be available soon.
- John Wright
Starfire Research
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rt all 3ds features, f.e. bump mapping.
Yours,
Volker
> -Ursprüngliche Nachricht-
> Von: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]Im Auftrag von Karl Morten Dahl
> Gesendet am: Dienstag, 12. September 2000 17:46
> An: [EMAIL PROTECTED]
> Betreff: Re: [JAVA3D]
Hi,
Me and a friend of mine have a project at school. We're gonna model a castle from 1200.
We will use Java 3D. What will be the easiest/best program to model things in?
3DStudio or is there other
options just as good? The model will run in a cave (actually a rave) and on stand
alone pcs.
Than
Dave,
{laugh} It's ok if the rest of the world knows.
Yes, I am still planning to release our 3DS loader sometime soon. This
has been one of those "next week" jobs that seems to never get
finished. I actually intend to work on it more today. If a miracle
happens I might release it tomorrow (b
I apologise, this was not meant for the entire group to read.
Dave Yazel
> --
> From: Yazel, David J.
> Reply To: Discussion list for Java 3D API
> Sent: Tuesday, September 12, 2000 9:52 AM
> To: [EMAIL PROTECTED]
> Subject:
John:
You had mentioned you might be releasing a 3ds loader sometime soon.
I just wanted to inquire if that was still on track. It would be a great
boon to the Java3d community.
btw...I am having some success with Excelsior's Jet compiler. I
have compiled my entire Java
ineer
SAIC - Celebration, FL
[EMAIL PROTECTED]
-Original Message-
From: Yazel, David J. [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, August 15, 2000 12:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] 3DS Loader
Basically I am putting together the beginnings of a fairly large open
source
pr
Basically I am putting together the beginnings of a fairly large open source
project which will require the efforts of contributing modelers. I think it
is important to seperate the modeling work from the programming work. That
being said, project specific conventions regarding HOW objects need
--Original Message-
From: John Wright [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, August 15, 2000 10:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] 3DS Loader
Dave,
What is your definition of "fully" functional. I believe Lee Dixon has
written a fairly decent one (not released).
Dave,
What is your definition of "fully" functional. I believe Lee Dixon has
written a fairly decent one (not released). And I've written one (also
not released). I feel mine is superior to what is out there already but
I don't consider it production ready yet either. Perhaps we should form
a
Before I go and write one, is there anyone who knows of a FULLY functional
loader? The ones I have found so far are not complete.
Dave Yazel
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<[EMAIL PROTECTED]>
Date: Monday, April 24, 2000
8:36 PM
Subject: [JAVA3D] 3DS Loader
(NCSA)
Has anyone
been able to use the NCSA 3DS loader to load a file that has been exported
from 3D Studio Max R3? The
scene loads (but is rotated) and materials only import the ambient c
(ie frame rate is much
lower) than equivalent VRML files.
Evan
-Original Message-From:
Chad Zalkin <[EMAIL PROTECTED]>To:
[EMAIL PROTECTED]
<[EMAIL PROTECTED]>Date:
Monday, April 24, 2000 8:36 PMSubject: [JAVA3D] 3DS Loader
(NCSA)
Has a
Has anyone been able to use the
NCSA 3DS loader to load a file that has been exported from 3D Studio Max
R3?
The scene loads (but is rotated) and materials only
import the ambient color (no diffuse and no textures). No lights load
either. I don't see any mention of this in the documen
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