Re: [JAVA3D] 3ds loader

2004-03-05 Thread Ghislain DZOU
Thanks this one works fine - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, March 05, 2004 12:48 AM Subject: Re: [JAVA3D] 3ds loader > Your object is roughly 35 by 15 by 20 yet you only move your view > platfo

Re: [JAVA3D] 3ds loader

2004-03-04 Thread John Wright
Your object is roughly 35 by 15 by 20 yet you only move your view platform back the nominal and your object is off to the side, thus you aren't looking at your object. Bring the viewplatform back to about -50 or maybe -100 and adjust your backclip value and you should be able to see it. - John Wrig

Re: [JAVA3D] 3DS Loader

2003-02-10 Thread Sandegren, Eric S.
t: Re: [JAVA3D] 3DS Loader Eric, If you told the loader to enable lighting for the object but you didn't put any light into your scene (your scene, NOT your 3D model) then the object will not show up as there is no light to shine on it and illuminate it. - John "Sandegren, Eric S.&qu

Re: [JAVA3D] 3DS Loader

2003-02-10 Thread Sandegren, Eric S.
: [JAVA3D] 3DS Loader Eric, If you told the loader to enable lighting for the object but you didn't put any light into your scene (your scene, NOT your 3D model) then the object will not show up as there is no light to shine on it and illuminate it. - John "Sandegren, Eric S." wrote: &

Re: [JAVA3D] 3DS Loader

2003-02-10 Thread John Wright
for this material... > just diffuse. > > -Original Message- > From: John Wright [mailto:[EMAIL PROTECTED]] > Sent: Friday, February 07, 2003 6:20 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] 3DS Loader > > Eric, > > Did you put in a light? Are the diffuse and

Re: [JAVA3D] 3DS Loader

2003-02-10 Thread Sandegren, Eric S.
just diffuse. -Original Message- From: John Wright [mailto:[EMAIL PROTECTED]] Sent: Friday, February 07, 2003 6:20 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] 3DS Loader Eric, Did you put in a light? Are the diffuse and ambient colors of your object black? Try it without turni

Re: [JAVA3D] 3DS Loader

2003-02-07 Thread John Wright
Eric, Did you put in a light? Are the diffuse and ambient colors of your object black? Try it without turning on texture lighting. - John Wright Starfire Research "Sandegren, Eric S." wrote: > > All - I have a question, I hope it is simple to answer... > > I have a cube that I've created in 3D

[JAVA3D] 3DS Loader

2003-02-07 Thread Sandegren, Eric S.
All - I have a question, I hope it is simple to answer... I have a cube that I've created in 3D Studio Max. I have attached a material to it, in the form of a GIF. I then export the cube into a .3DS file. I am using Starfire's Inspector3DS loader to load the cube, and place in the scenegraph, b

Re: [JAVA3D] 3DS Loader Texture

2001-03-16 Thread John Wright
rom: Paul Byrne <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, March 16, 2001 1:56 PM > Subject: Re: [JAVA3D] 3DS Loader Texture > > > Fiasco, > > > > Why not model the entire aircraft in a single 3DS file and name each > > component of th

Re: [JAVA3D] 3DS Loader Texture

2001-03-16 Thread Fiasco
t;[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, March 16, 2001 1:56 PM Subject: Re: [JAVA3D] 3DS Loader Texture > Fiasco, > > Why not model the entire aircraft in a single 3DS file and name each > component of the model ( wing root, flaps etc ). > > The 3DS loader

Re: [JAVA3D] 3DS Loader Texture

2001-03-16 Thread Paul Byrne
bit >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 >Date: Fri, 16 Mar 2001 15:48:00 -0800 >From: Fiasco <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] 3DS Loader Texture Error >To: [EMAIL PROTECTED] > >In my particular c

Re: [JAVA3D] 3DS Loader Texture Error

2001-03-16 Thread Fiasco
OTECTED]> Sent: Friday, March 16, 2001 5:02 AM Subject: Re: [JAVA3D] 3DS Loader Texture Error > Fiasco, > > Each texture should be loaded only ONCE. If you turn the detail > reporting on high enough you should see it loading each texture so > unless you built your model suc

Re: [JAVA3D] 3DS Loader Texture Error

2001-03-16 Thread John Wright
iginal Message - > From: John Wright <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, March 15, 2001 3:56 PM > Subject: Re: [JAVA3D] 3DS Loader Texture Error > > > Fiasco, > > > > The call to setURLBase() should be passed a String not a URL

Re: [JAVA3D] 3DS Loader Texture Error

2001-03-15 Thread Fiasco
starfire loader cache the previously downloaded texture image so that any other meshes referencing it can use it? Fiasco - Original Message - From: John Wright <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 15, 2001 3:56 PM Subject: Re: [JAVA3D] 3DS Loader T

Re: [JAVA3D] 3DS Loader Texture Error

2001-03-15 Thread John Wright
Fiasco, The call to setURLBase() should be passed a String not a URL (you have it typed as setBaseUrl() - I'm assuming that is just a typo in your e-mail). As for more informative error messages {grin}... sure... get Sun to provide more informative errors (*joke*). But seriously, ok, I'll look

[JAVA3D] 3DS Loader Texture Error

2001-03-15 Thread Fiasco
Here's my code try { Loader3DS modelLoader = new Loader3DS(); modelLoader.setDetail(2); modelLoader.setBaseUrl( new URL("http://localhost/jbuilder/TargetWare/f86sabre/" ) ); scene = modelLoader.load( new RL( "http://localhost/jbuilder/TargetWare/f86sabre/" + geometryfilename ) ); } catch () {

Re: [JAVA3D] 3DS Loader with URL support released

2001-03-15 Thread John Wright
Victor, We are going to investigate what animation information is available in 3DS format and hope to add support for it. No guarantee on when. - John Wright Starfire Research Víctor wrote: > > Hi John, it's a great new. > Are you going to add animation loading support? > > PRISMAKER TEAM >

Re: [JAVA3D] 3DS Loader with URL support released

2001-03-15 Thread Víctor
Hi John, it's a great new. Are you going to add animation loading support? PRISMAKER TEAM John Wright ha escrito: > As continued support of the Java 3D community, Starfire Research has > released a new version of our 3DS loader that includes support for > loading via URL. > > Please feel free

Re: [JAVA3D] 3DS Loader & URL support

2001-03-14 Thread John Wright
--- Original Message - > From: John Wright <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, March 14, 2001 10:24 AM > Subject: [JAVA3D] 3DS Loader & URL support > > > To all of you that are interested, we have decided to develop a versio

[JAVA3D] 3DS Loader with URL support released

2001-03-14 Thread John Wright
As continued support of the Java 3D community, Starfire Research has released a new version of our 3DS loader that includes support for loading via URL. Please feel free to visit our website and download the new loader (ver 2.00). http://www.starfireresearch.com - John Wright Starfire Research

Re: [JAVA3D] 3DS Loader & URL support

2001-03-14 Thread Fiasco
Thank you john! If I was doing this (programming) for an income I'd gladly donate money for your programs use, but alas I don't :( Fiasco - Original Message - From: John Wright <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, March 14, 2001 10:24 AM

[JAVA3D] 3DS Loader & URL support

2001-03-14 Thread John Wright
To all of you that are interested, we have decided to develop a version of our 3DS loader that will support URLs. It should be available soon. - John Wright Starfire Research === To unsubscribe, send email to [EMAIL PROTECT

[JAVA3D] AW: [JAVA3D] 3ds loader

2000-09-13 Thread Volker Coors
rt all 3ds features, f.e. bump mapping. Yours, Volker > -Ursprüngliche Nachricht- > Von: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]Im Auftrag von Karl Morten Dahl > Gesendet am: Dienstag, 12. September 2000 17:46 > An: [EMAIL PROTECTED] > Betreff: Re: [JAVA3D]

Re: [JAVA3D] 3ds loader

2000-09-12 Thread Karl Morten Dahl
Hi, Me and a friend of mine have a project at school. We're gonna model a castle from 1200. We will use Java 3D. What will be the easiest/best program to model things in? 3DStudio or is there other options just as good? The model will run in a cave (actually a rave) and on stand alone pcs. Than

Re: [JAVA3D] 3ds loader

2000-09-12 Thread John Wright
Dave, {laugh} It's ok if the rest of the world knows. Yes, I am still planning to release our 3DS loader sometime soon. This has been one of those "next week" jobs that seems to never get finished. I actually intend to work on it more today. If a miracle happens I might release it tomorrow (b

Re: [JAVA3D] 3ds loader

2000-09-12 Thread Yazel, David J.
I apologise, this was not meant for the entire group to read. Dave Yazel > -- > From: Yazel, David J. > Reply To: Discussion list for Java 3D API > Sent: Tuesday, September 12, 2000 9:52 AM > To: [EMAIL PROTECTED] > Subject:

[JAVA3D] 3ds loader

2000-09-12 Thread Yazel, David J.
John: You had mentioned you might be releasing a 3ds loader sometime soon. I just wanted to inquire if that was still on track. It would be a great boon to the Java3d community. btw...I am having some success with Excelsior's Jet compiler. I have compiled my entire Java

Re: [JAVA3D] 3DS Loader

2000-08-15 Thread J. Lee Dixon
ineer SAIC - Celebration, FL [EMAIL PROTECTED] -Original Message- From: Yazel, David J. [mailto:[EMAIL PROTECTED]] Sent: Tuesday, August 15, 2000 12:16 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] 3DS Loader Basically I am putting together the beginnings of a fairly large open source pr

Re: [JAVA3D] 3DS Loader

2000-08-15 Thread Yazel, David J.
Basically I am putting together the beginnings of a fairly large open source project which will require the efforts of contributing modelers. I think it is important to seperate the modeling work from the programming work. That being said, project specific conventions regarding HOW objects need

Re: [JAVA3D] 3DS Loader

2000-08-15 Thread J. Lee Dixon
--Original Message- From: John Wright [mailto:[EMAIL PROTECTED]] Sent: Tuesday, August 15, 2000 10:46 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] 3DS Loader Dave, What is your definition of "fully" functional. I believe Lee Dixon has written a fairly decent one (not released).

Re: [JAVA3D] 3DS Loader

2000-08-15 Thread John Wright
Dave, What is your definition of "fully" functional. I believe Lee Dixon has written a fairly decent one (not released). And I've written one (also not released). I feel mine is superior to what is out there already but I don't consider it production ready yet either. Perhaps we should form a

[JAVA3D] 3DS Loader

2000-08-15 Thread Yazel, David J.
Before I go and write one, is there anyone who knows of a FULLY functional loader? The ones I have found so far are not complete. Dave Yazel === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the

Re: [JAVA3D] 3DS Loader (NCSA)

2000-04-25 Thread ArtMotion
[EMAIL PROTECTED] <[EMAIL PROTECTED]> Date: Monday, April 24, 2000 8:36 PM Subject: [JAVA3D] 3DS Loader (NCSA) Has anyone been able to use the NCSA 3DS loader to load a file that has been exported from 3D Studio Max R3? The scene loads (but is rotated) and materials only import the ambient c

Re: [JAVA3D] 3DS Loader (NCSA)

2000-04-24 Thread Evan Drumwright
(ie frame rate is much lower) than equivalent VRML files.   Evan   -Original Message-From: Chad Zalkin <[EMAIL PROTECTED]>To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>Date: Monday, April 24, 2000 8:36 PMSubject: [JAVA3D] 3DS Loader (NCSA)     Has a

[JAVA3D] 3DS Loader (NCSA)

2000-04-24 Thread Chad Zalkin
    Has anyone been able to use the NCSA 3DS loader to load a file that has been exported from 3D Studio Max R3?   The scene loads (but is rotated) and materials only import the ambient color (no diffuse and no textures). No lights load either.  I don't see any mention of this in the documen