OTECTED]>
Sent: Friday, March 16, 2001 5:02 AM
Subject: Re: [JAVA3D] 3DS Loader Texture Error
> Fiasco,
>
> Each texture should be loaded only ONCE. If you turn the detail
> reporting on high enough you should see it loading each texture so
> unless you built your model suc
iginal Message -
> From: John Wright <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, March 15, 2001 3:56 PM
> Subject: Re: [JAVA3D] 3DS Loader Texture Error
>
> > Fiasco,
> >
> > The call to setURLBase() should be passed a String not a URL
starfire loader cache the previously
downloaded texture image so
that any other meshes referencing it can use it?
Fiasco
- Original Message -
From: John Wright <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 15, 2001 3:56 PM
Subject: Re: [JAVA3D] 3DS Loader T
Fiasco,
The call to setURLBase() should be passed a String not a URL (you have
it typed as setBaseUrl() - I'm assuming that is just a typo in your
e-mail).
As for more informative error messages {grin}... sure... get Sun to
provide more informative errors (*joke*). But seriously, ok, I'll look
Here's my code
try {
Loader3DS modelLoader = new Loader3DS();
modelLoader.setDetail(2);
modelLoader.setBaseUrl( new
URL("http://localhost/jbuilder/TargetWare/f86sabre/" ) );
scene = modelLoader.load( new
RL( "http://localhost/jbuilder/TargetWare/f86sabre/" + geometryfilename ) );
} catch () {