Re: [JAVA3D] 3DS Loader Texture Error

2001-03-16 Thread Fiasco
OTECTED]> Sent: Friday, March 16, 2001 5:02 AM Subject: Re: [JAVA3D] 3DS Loader Texture Error > Fiasco, > > Each texture should be loaded only ONCE. If you turn the detail > reporting on high enough you should see it loading each texture so > unless you built your model suc

Re: [JAVA3D] 3DS Loader Texture Error

2001-03-16 Thread John Wright
iginal Message - > From: John Wright <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, March 15, 2001 3:56 PM > Subject: Re: [JAVA3D] 3DS Loader Texture Error > > > Fiasco, > > > > The call to setURLBase() should be passed a String not a URL

Re: [JAVA3D] 3DS Loader Texture Error

2001-03-15 Thread Fiasco
starfire loader cache the previously downloaded texture image so that any other meshes referencing it can use it? Fiasco - Original Message - From: John Wright <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 15, 2001 3:56 PM Subject: Re: [JAVA3D] 3DS Loader T

Re: [JAVA3D] 3DS Loader Texture Error

2001-03-15 Thread John Wright
Fiasco, The call to setURLBase() should be passed a String not a URL (you have it typed as setBaseUrl() - I'm assuming that is just a typo in your e-mail). As for more informative error messages {grin}... sure... get Sun to provide more informative errors (*joke*). But seriously, ok, I'll look

[JAVA3D] 3DS Loader Texture Error

2001-03-15 Thread Fiasco
Here's my code try { Loader3DS modelLoader = new Loader3DS(); modelLoader.setDetail(2); modelLoader.setBaseUrl( new URL("http://localhost/jbuilder/TargetWare/f86sabre/" ) ); scene = modelLoader.load( new RL( "http://localhost/jbuilder/TargetWare/f86sabre/" + geometryfilename ) ); } catch () {