Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development

2002-03-11 Thread Joachim Diepstraten
Hi Darrin > As far as the number of triangles never being enough well that goes along > with how many colors are really needed to be displayed. Again, the human > eye can only differentiate about 16 million or so if I recall correctly so Far less already 24bit are more than the human eye can dis

Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development

2002-03-11 Thread John Wright
Plus there is so much competition in the > gaming industry right now that pushing the processor to the extremes will no > doubt be necessary for success. > > ~~K > > -Original Message----- > From: Darrin Smith [mailto:[EMAIL PROTECTED]] > Sent: Monday, March 11, 2002 3:07 PM

Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development

2002-03-11 Thread Kevin Grey
language for games? >From: Jacob Marner <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development >Date: Mon, 11 Mar 2002 20:30:45 +0100 > > > &

Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development

2002-03-11 Thread Jacob Marner
> To: <[EMAIL PROTECTED]> Sent: Monday, March 11, 2002 21:06 Subject: Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development > Oh man I don't agree with that. > > The human eye can only discern, what is it 30 or 60 frames per second? > > As far as the number of t

Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development

2002-03-11 Thread Justin Couch
Darrin Smith wrote: > Oh man I don't agree with that. > > The human eye can only discern, what is it 30 or 60 frames per second? No, at least 120fps. Mostly noticable when performing rolling maneauveres. Most current commerical/military flight sims are 60 and the current + next generation are doi

Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development

2002-03-11 Thread Darrin Smith
cob Marner <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development >Date: Mon, 11 Mar 2002 20:30:45 +0100 > > > > > After all, just how many frame

Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development

2002-03-11 Thread Jacob Marner
> > After all, just how many frames do you need to > have per second anyway? Wrong question. The question is "how many more triangles do you need on screen?" And the answer is that I want all those I can get while still getting a a decent frame rate. You will never come to a point where top notc

Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development

2002-03-11 Thread Darrin Smith
OTECTED] >Subject: Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development >Date: Mon, 11 Mar 2002 20:15:41 +0100 > >Hi Darren, > >Funnily enough, most e-mails I get concerning my report >says the exact opposite. Many complain that I >make performance appear too unimpo

Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development

2002-03-11 Thread Jacob Marner
ay, and the 3D cards at least as > fast as the difference between Java and C++ (which seems to be about 50% for > optimized code). > > > > > >From: Jacob Marner <[EMAIL PROTECTED]> > >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> > >To: [EMAIL

Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development

2002-03-11 Thread Darrin Smith
>From: Jacob Marner <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development >Date: Mon, 11 Mar 2002 19:35:32 +0100 > >Hi Rob, > >In that

Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development

2002-03-11 Thread Jacob Marner
Hi Rob, In that benchmark the timer is started after the scene is built and stopped after the last frame is drawn. The graphs shown in the report is when I timed how long it took to draw 3000 frames with vertical sync switched off, using the same driver and same screen mode / color depths. So, i

Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development

2002-03-11 Thread Elsam, Robert
Jacob, In your paper "Evaluating Java for Game Devlopment"you compare the speed of OpenGl and Java 3D by measuring the time it takes to create a virtual world consisting of several thousand boxes. Please excuse my naivety, but is the time in seconds simply a measure of how long it takes to get t

[JAVA3D] ANNOUNCE: Evaluating Java for Game Development

2002-03-03 Thread Jacob Marner
Hi, A university technical report called "Evaluating Java for Game Development" has been published. It considers whether Java can be used for professional game development and whether it is a good idea to do so. Of special interest to this group is that Java3D is one of the technologies that is