Doug Twilleager wrote:
See games.dev.java.net. We more than announced. There are open source
implementations
of Java bindings to OpenGL (the most complete and up to date available),
Java bindings
to OpenAL, and a new input controller library that supports all types of
input devices.
The project
See games.dev.java.net. We more than announced. There are open source implementations
of Java bindings to OpenGL (the most complete and up to date available),
Java bindings
to OpenAL, and a new input controller library that supports all types of
input devices.
The project names are jogl, joal,
from JavaOne, and comment
later.
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: Ole Arndt [mailto:[EMAIL PROTECTED]
Gesendet: Freitag, 13. Juni 2003 10:34
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] AW: [JAVA3D] Java 3D @ JavaOne
Hi Florin,
Florin Herinean <[EMAIL PROTECTED]> writes
> http://servlet.java.sun.com/javaone/sf2003/conf/sessions/display-2472.en.jsp
Are slides (or something) for this session available anywhere?
> If I were in the position to give advices to the java3d/java gaming
> development teams, I would leverage the java3d pure immediate mode/mixed
> mode to
Hi Florin,
Florin Herinean <[EMAIL PROTECTED]> writes:
> At the moment, the only *existing* thing, which *is* on the j2se technology
> list, it's java3D. Other things were only *announced*, like the new java
> gaming platform. I thing there is a big difference between *having*
> something and *an
It was a presentation yesterday, see
http://servlet.java.sun.com/javaone/sf2003/conf/sessions/display-2472.en.jsp
However, JSR-184 is dedicated to mobile 3d, i.e. cellphones, PDA's, etc.,
not for mainstream PC users.
At the moment, the only *existing* thing, which *is* on the j2se technology
lis