Re: [JAVA3D] Alpha in Multitextur combines

2002-06-14 Thread Doug Twilleager
We currently don't make available a debug version of Java 3D.  If we did, we could add this. Doug Twilleager Java 3D Team Sun Microsystems Joachim Diepstraten wrote: [EMAIL PROTECTED]"> Hi Doug OpenGL error are mostly ignored - at least for rendering calls. It wouldbe very expensive

Re: [JAVA3D] Alpha in Multitextur combines

2002-06-10 Thread Joachim Diepstraten
Hi Doug > OpenGL error are mostly ignored - at least for rendering calls. It would > be very expensive, performance wise, to look for errors after every OpenGL > call. And because java doesn't have an enumeration type, it can sometimes > be very hard to track certain kinds of API errors. How a

Re: [JAVA3D] Alpha in Multitextur combines

2002-06-07 Thread Doug Twilleager
Java 3D Team Sun Microsystems >Subject: Re: [JAVA3D] Alpha in Multitextur combines >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Delivered-to: [EMAIL PROTECTED] > >Hi > > >> value is not there. I use getAlphaRaster() on the BufferedImage to write >> something

Re: [JAVA3D] Alpha in Multitextur combines

2002-06-06 Thread Joachim Diepstraten
Hi > value is not there. I use getAlphaRaster() on the BufferedImage to write > something to the alpha portion of the BufferedImage. [RGBA all have the > same value]. This BufferedImage is later used as source for the > ImageComponent2D which is then again used as the source Image for the > Text

[JAVA3D] Alpha in Multitextur combines

2002-06-04 Thread Joachim Diepstraten
Hi Has someone experience with alpha source/function in TextureAttributes.Combine somehow I get the feeling that something fishy happens there. I seem to get different results with the same combine functions and sources when I set the output to RGB instead of Alpha. The problem might be that allt