We currently don't make available a debug version of Java 3D. If we did,
we could add
this.
Doug Twilleager
Java 3D Team
Sun Microsystems
Joachim Diepstraten wrote:
[EMAIL PROTECTED]">
Hi Doug
OpenGL error are mostly ignored - at least for rendering calls. It wouldbe very expensive
Hi Doug
> OpenGL error are mostly ignored - at least for rendering calls. It would
> be very expensive, performance wise, to look for errors after every OpenGL
> call. And because java doesn't have an enumeration type, it can sometimes
> be very hard to track certain kinds of API errors.
How a
Java 3D Team
Sun Microsystems
>Subject: Re: [JAVA3D] Alpha in Multitextur combines
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Delivered-to: [EMAIL PROTECTED]
>
>Hi
>
>
>> value is not there. I use getAlphaRaster() on the BufferedImage to write
>> something
Hi
> value is not there. I use getAlphaRaster() on the BufferedImage to write
> something to the alpha portion of the BufferedImage. [RGBA all have the
> same value]. This BufferedImage is later used as source for the
> ImageComponent2D which is then again used as the source Image for the
> Text
Hi
Has someone experience with alpha source/function in
TextureAttributes.Combine somehow I get the feeling that something fishy
happens there. I seem to get different results with the same combine
functions and sources when I set the output to RGB instead of Alpha.
The problem might be that allt