Here's what I've got...

At compile-time, a TG [moverNode] that has no children.  Associated with
it is a PositionPathInterpolator(new Alpha(-1, 3000), moverNode,
axisOfTranslation, knots, positions).  Then during execution, I add
children to moverNode and set the positions, axisOfTranslation, and
bounds of the interpolator to the desired values.

I'm wondering how I should go about actually making this thing animate.
Is it even possible with this setup?  If not, how do you suggest I fix
it?

I need it to move 2 objects simultaneously, but not always the same
2 objects. All of the objects have separate BG parents (so I can move them
around on the SceneGraph) which in turn have a single TG for a parent.
The moverNode is also a child of the top TG.  I thought this arrangement
would make it a bit easier to animate, but I can't add Interpolators
after compile-time, so I'll have to reuse the one. I think.  I'm a little
fuzzy on whether or not I can reuse it.  Perhaps someone could shed some
light on the subject for me?

Thanks in advance.

Andy

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