Re: [JAVA3D] Alpha rotation

2000-02-01 Thread Stefano Scarpanti
>> Is there any way to get lighter the cpu percentage of a rotation? > >Write your own RotationInterpolator which uses WakeupOnElapsedTime, with >some reasonable time condition or use WakeupOnElapsedFrames with values >greater than 1 (which is the default WakeupCriterion for Interpolators). Well

[JAVA3D] Alpha rotation

2000-02-01 Thread Stefano Scarpanti
Hi all, Is there any way to get lighter the cpu percentage of a rotation? Suppose having a rotating sphere, maybe better a very slow rotation, so is there any way to stop rotation thread to free my CPU and then restart it after other tasks? Alpha is very very heavy!!! =

Re: [JAVA3D] Alpha rotation

2000-02-01 Thread Chris Wewerka
Hi Stefano > > Is there any way to get lighter the cpu percentage of a rotation? > > Suppose having a rotating sphere, maybe better a very slow rotation, so is > there any way to stop rotation thread to free my CPU and then Write your own RotationInterpolator which uses WakeupOnElapsedTime, with