>> Is there any way to get lighter the cpu percentage of a rotation?
>
>Write your own RotationInterpolator which uses WakeupOnElapsedTime, with
>some reasonable time condition or use WakeupOnElapsedFrames with values
>greater than 1 (which is the default WakeupCriterion for Interpolators).
Well
Hi all,
Is there any way to get lighter the cpu percentage of a rotation?
Suppose having a rotating sphere, maybe better a very slow rotation, so is
there any way to stop rotation thread to free my CPU and then restart it
after other tasks?
Alpha is very very heavy!!!
=
Hi Stefano
>
> Is there any way to get lighter the cpu percentage of a rotation?
>
> Suppose having a rotating sphere, maybe better a very slow rotation, so is
> there any way to stop rotation thread to free my CPU and then
Write your own RotationInterpolator which uses WakeupOnElapsedTime, with