PROTECTED]] On
Behalf Of Scott Mobile
Sent: 17 March
2002 17:44
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Applet with
canvas and Canvas3D
I thought about that, but wasn't sure about implementation.
I'm animation the camera position, so the objects for the HUD would have to
come
[EMAIL PROTECTED]Subject: [JAVA3D] Applet with canvas and
Canvas3D
After reading of so many struggles
with disappointing results mixing 2D objects on the 3D canvas, I've decided to
use a smaller portion of the app window for the 3D canvas and adding another
panel with
Ltd
e-mail: [EMAIL PROTECTED]
-Original Message-
From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]] On
Behalf Of Scott Mobile
Sent: 17 March
2002 14:02
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Applet with
canvas and Canvas3D
After reading of so many struggles with
After reading of so many struggles with
disappointing results mixing 2D objects on the 3D canvas, I've decided to use a
smaller portion of the app window for the 3D canvas and adding another panel
with a canvas for displaying other items (character name, a compass, inventory,
etc., etc) for