Re: [JAVA3D] Applet with canvas and Canvas3D

2002-03-17 Thread Mike Goldwater
PROTECTED]] On Behalf Of Scott Mobile Sent: 17 March 2002 17:44 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Applet with canvas and Canvas3D   I thought about that, but wasn't sure about implementation. I'm animation the camera position, so the objects for the HUD would have to come

Re: [JAVA3D] Applet with canvas and Canvas3D

2002-03-17 Thread Scott Mobile
[EMAIL PROTECTED]Subject: [JAVA3D] Applet with canvas and Canvas3D   After reading of so many struggles with disappointing results mixing 2D objects on the 3D canvas, I've decided to use a smaller portion of the app window for the 3D canvas and adding another panel with

Re: [JAVA3D] Applet with canvas and Canvas3D

2002-03-17 Thread Mike Goldwater
Ltd e-mail: [EMAIL PROTECTED]   -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]] On Behalf Of Scott Mobile Sent: 17 March 2002 14:02 To: [EMAIL PROTECTED] Subject: [JAVA3D] Applet with canvas and Canvas3D   After reading of so many struggles with

[JAVA3D] Applet with canvas and Canvas3D

2002-03-17 Thread Scott Mobile
After reading of so many struggles with disappointing results mixing 2D objects on the 3D canvas, I've decided to use a smaller portion of the app window for the 3D canvas and adding another panel with a canvas for displaying other items (character name, a compass, inventory, etc., etc) for