)
> -Mensaje original-
> De: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]En nombre de Yazel, David J.
> Enviado el: jueves 7 de junio de 2001 14:01
> Para: [EMAIL PROTECTED]
> Asunto: Re: [JAVA3D] Avatar Animation and Texturing
>
>
> hehe I
azel
> Enviado el: jueves 7 de junio de 2001 2:48
> Para: [EMAIL PROTECTED]
> Asunto: Re: [JAVA3D] Avatar Animation and Texturing
>
>
> The Cosm team is planning on releasing the entire source code to
> our project
> *at some point*. However, pieces like the animation sys
: jueves 7 de junio de 2001 2:48
> Para: [EMAIL PROTECTED]
> Asunto: Re: [JAVA3D] Avatar Animation and Texturing
>
>
> The Cosm team is planning on releasing the entire source code to
> our project
> *at some point*. However, pieces like the animation system could
> be d
01 8:18 PM
Subject: Re: [JAVA3D] Avatar Animation and Texturing
Leyland Needham wrote:
> I was not really going to say anything, but I have to ask if I am wasting
my
> time, please tell me. Like for example if the Java3D team is already
> developing this (there is already a code base)
Leyland Needham wrote:
> I was not really going to say anything, but I have to ask if I am wasting my
> time, please tell me. Like for example if the Java3D team is already
> developing this (there is already a code base) and it will probably be out in
> 1.3 or 1.4, or if someone else is working
FYI, I spent some time the other day, playing around with Java3D on skin
code. I have an example program which does not use bones yet, so its very
simple, but I will spend a little time tonight as well, adding in actual
bones. Ive done this before in my own C++ engine, from which I have my own
fil
hi David,
> Interestingly enough I posted this same request for design review to
> Gamedev.net, Flipcode.com and Javagaming.org. Only the people at flipcode
> responded with some good questions and comments. It just cracks me up
that
> there are 62591 posts in the general 3d programming forum on
essage-
From: Yazel, David J.
Sent: Monday, June 04, 2001 11:46 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Avatar Animation and Texturing
Our team has been going back and forth on this for a long time. We have a
single skin / morphing system in place now as a place holder, but want to
move to t
Yazel
www.cosm-game.com
-Original Message-
From: Adrian Jon Brown [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, June 05, 2001 12:38 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Avatar Animation and Texturing
Hi Dave,
Some fascinating ideas in there. A couple of (non technical, mostly
gam
[EMAIL PROTECTED]
cc:
Subject: [JAVA3D] Avatar Animation and Texturing
Our team has been going back and forth on this for a long time. We have a
single skin / morphing system in place now as a place holder, but want to
move to the next level. I would like to get your opinion on this. Our
target
ha
Our team has been going back and forth on this for a long time. We have a
single skin / morphing system in place now as a place holder, but want to
move to the next level. I would like to get your opinion on this. Our target
hardware is 700 MHz PC and GeforceII GTS as minimum specs.
The requireme
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