Re: [JAVA3D] Avatar Animation and Texturing

2001-06-07 Thread Alvaro Zabala
) > -Mensaje original- > De: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]En nombre de Yazel, David J. > Enviado el: jueves 7 de junio de 2001 14:01 > Para: [EMAIL PROTECTED] > Asunto: Re: [JAVA3D] Avatar Animation and Texturing > > > hehe I

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-07 Thread Yazel, David J.
azel > Enviado el: jueves 7 de junio de 2001 2:48 > Para: [EMAIL PROTECTED] > Asunto: Re: [JAVA3D] Avatar Animation and Texturing > > > The Cosm team is planning on releasing the entire source code to > our project > *at some point*. However, pieces like the animation sys

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-07 Thread Alvaro Zabala
: jueves 7 de junio de 2001 2:48 > Para: [EMAIL PROTECTED] > Asunto: Re: [JAVA3D] Avatar Animation and Texturing > > > The Cosm team is planning on releasing the entire source code to > our project > *at some point*. However, pieces like the animation system could > be d

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-06 Thread David Yazel
01 8:18 PM Subject: Re: [JAVA3D] Avatar Animation and Texturing Leyland Needham wrote: > I was not really going to say anything, but I have to ask if I am wasting my > time, please tell me. Like for example if the Java3D team is already > developing this (there is already a code base)

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-06 Thread Justin Couch
Leyland Needham wrote: > I was not really going to say anything, but I have to ask if I am wasting my > time, please tell me. Like for example if the Java3D team is already > developing this (there is already a code base) and it will probably be out in > 1.3 or 1.4, or if someone else is working

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-05 Thread Leyland Needham
FYI, I spent some time the other day, playing around with Java3D on skin code. I have an example program which does not use bones yet, so its very simple, but I will spend a little time tonight as well, adding in actual bones. Ive done this before in my own C++ engine, from which I have my own fil

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-05 Thread Michael Nischt
hi David, > Interestingly enough I posted this same request for design review to > Gamedev.net, Flipcode.com and Javagaming.org. Only the people at flipcode > responded with some good questions and comments. It just cracks me up that > there are 62591 posts in the general 3d programming forum on

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-05 Thread Yazel, David J.
essage- From: Yazel, David J. Sent: Monday, June 04, 2001 11:46 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Avatar Animation and Texturing Our team has been going back and forth on this for a long time. We have a single skin / morphing system in place now as a place holder, but want to move to t

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-05 Thread Yazel, David J.
Yazel www.cosm-game.com -Original Message- From: Adrian Jon Brown [mailto:[EMAIL PROTECTED]] Sent: Tuesday, June 05, 2001 12:38 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Avatar Animation and Texturing Hi Dave, Some fascinating ideas in there. A couple of (non technical, mostly gam

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-04 Thread Adrian Jon Brown
[EMAIL PROTECTED] cc: Subject: [JAVA3D] Avatar Animation and Texturing Our team has been going back and forth on this for a long time. We have a single skin / morphing system in place now as a place holder, but want to move to the next level. I would like to get your opinion on this. Our target ha

[JAVA3D] Avatar Animation and Texturing

2001-06-04 Thread Yazel, David J.
Our team has been going back and forth on this for a long time. We have a single skin / morphing system in place now as a place holder, but want to move to the next level. I would like to get your opinion on this. Our target hardware is 700 MHz PC and GeforceII GTS as minimum specs. The requireme