if you like to rotate something use something like a rotation interpolator
mvg Michel
- Original Message -
From: "Bob Dengle" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 21, 2002 8:12 PM
Subject: [JAVA3D] Averaging rotations
> Hi
>
The alpha is the percent of the q1 that is used, 1-alpha is the percent of
q2 that is used.
Dave Yazel
- Original Message -
From: Bob Dengle <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 21, 2002 2:12 PM
Subject: [JAVA3D] Averaging rotations
Hi
Ive be
Hi
Ive been trying to rotate a shape based on the weighted average of 4 or 5
rotations. Is there a simple way in Java3D to average rotations? I looked at
the Quat4d's interpolate() method but im not sure what the parameters mean.
public final void interpolate(Quat4d q1,double alpha)
Performs a