I have a plan to try trees with a "solid" trunk and planar branches extending (2 triangles with a texture w/alpha) from it.
However, I will need two textures for this – one for the bark of the trunk, and one for the branch(es). Does anyone have any experience/suggestions for doing this nicely in Java3d? The most obvious solutions I can see are: 1) A single texture with the branch image and bark image on it, and map the tex coords appropriately so branch polysonly point to the branch portion of the image, and vice-versa for the bark. 2) Two textures, and hence two Shape3D because of the requirement for two different appearances. Are there any other reasonable ways to do this? I guess (1) would be fast because only one texture is used. I could also be cunning with my use of the texture space so that I can have say 2 branch types and one wider bark texture (although this would seem to be the converse of what is desirable in terms of what is detailed and what isn't). Cheers ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".