Yes, thank you.
Sean
> -Original Message-
> From: Chien Yang [mailto:[EMAIL PROTECTED]]
> Sent: Friday, July 12, 2002 4:44 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] BranchGroups
>
>
> Sean,
> Thanks for your test program. You got an
>
ut you can still compile all BranchGroups at the
children level and that is also the right approach in optimizing your
scene graph.
Hope this helps.
- Chien Yang
Java 3D Team.
> Date: Fri, 12 Jul 2002 12:27:29 -0700
> From: Sean Sylvis <[EMAIL PROTECTED]>
> Subject: RE: Re: [
Message-
> From: Chien Yang [mailto:[EMAIL PROTECTED]]
> Sent: Friday, July 12, 2002 12:19 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] BranchGroups
>
>
> Sean,
> Please send us the trace or a test program.
>
> - Chien Yang
> Java 3D Team.
>
Sean,
Please send us the trace or a test program.
- Chien Yang
Java 3D Team.
> Date: Fri, 12 Jul 2002 11:57:39 -0700
> From: Sean Sylvis <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] BranchGroups
> To: [EMAIL PROTECTED]
> MIME-version: 1.0
> X-MIMEOLE: Produc
Chien Yang [mailto:[EMAIL PROTECTED]]
> Sent: Friday, July 12, 2002 11:09 AM
> To: Sean Sylvis; [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] BranchGroups
>
>
> Justin,
> I reread Sean's email and it seems to be a totally
> diffe
Sean,
It could be the work on BranchGroup.compile(). Anyway, can you send
us a test program about finding ?
thanks,
- Chien Yang
Java 3D Team.
> Date: Thu, 11 Jul 2002 18:12:59 -0700
> From: Sean Sylvis <[EMAIL PROTECTED]>
> Subject: [JAVA3D] BranchGroups
> To
t went thro. with no NPE. Can you please verify it ?
thanks,
- Chien Yang.
Java 3D Team.
> Date: Fri, 12 Jul 2002 10:27:25 -0700
> From: Justin Couch <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] BranchGroups
> To: [EMAIL PROTECTED]
> MIME-version: 1.0
> Content-transfer-enco
Chien Yang wrote:
> Sean and Justin,
>
> I'm a little confuse on whether the NPE is on addChild() or
> setChild(). We did fix a bug reported by Justin in j3d1.3beta2 :
>
> BugId 4633672 : Group.setChild() may throw NullPointerException.
Hmmm.. That's interesting because I thought I report
ly appreciated
if you can send us a test program or a trace.
thanks,
Chien Yang
Java 3D Team.
> Date: Thu, 11 Jul 2002 18:35:23 -0700
> From: Sean Sylvis <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] BranchGroups
> To: [EMAIL PROTECTED]
> MIME-version: 1
I am using the DirectX 1.3 FCS and the problem does not seem to have been fixed.
Sean
> -Original Message-
> From: Justin Couch [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, July 11, 2002 6:33 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] BranchGroups
>
>
Sean Sylvis wrote:
> What happens when BranchGroup.addChild(null) is called?
>
> I was hoping to use the 'null' as a placeholder that I could replace later with a
>call to setChild(), but the addition of 'null' to the BranchGroup child list seems
>transient. Immediately after adding the right nu
What happens when BranchGroup.addChild(null) is called?
I was hoping to use the 'null' as a placeholder that I could replace later with a call
to setChild(), but the addition of 'null' to the BranchGroup child list seems
transient. Immediately after adding the right number of 'null's to a Branc
12 matches
Mail list logo