Re: [JAVA3D] BranchGroups

2002-07-12 Thread Sean Sylvis
Yes, thank you. Sean > -Original Message- > From: Chien Yang [mailto:[EMAIL PROTECTED]] > Sent: Friday, July 12, 2002 4:44 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] BranchGroups > > > Sean, > Thanks for your test program. You got an >

Re: [JAVA3D] BranchGroups

2002-07-12 Thread Chien Yang
ut you can still compile all BranchGroups at the children level and that is also the right approach in optimizing your scene graph. Hope this helps. - Chien Yang Java 3D Team. > Date: Fri, 12 Jul 2002 12:27:29 -0700 > From: Sean Sylvis <[EMAIL PROTECTED]> > Subject: RE: Re: [

Re: [JAVA3D] BranchGroups

2002-07-12 Thread Sean Sylvis
Message- > From: Chien Yang [mailto:[EMAIL PROTECTED]] > Sent: Friday, July 12, 2002 12:19 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] BranchGroups > > > Sean, > Please send us the trace or a test program. > > - Chien Yang > Java 3D Team. >

Re: [JAVA3D] BranchGroups

2002-07-12 Thread Chien Yang
Sean, Please send us the trace or a test program. - Chien Yang Java 3D Team. > Date: Fri, 12 Jul 2002 11:57:39 -0700 > From: Sean Sylvis <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] BranchGroups > To: [EMAIL PROTECTED] > MIME-version: 1.0 > X-MIMEOLE: Produc

Re: [JAVA3D] BranchGroups

2002-07-12 Thread Sean Sylvis
Chien Yang [mailto:[EMAIL PROTECTED]] > Sent: Friday, July 12, 2002 11:09 AM > To: Sean Sylvis; [EMAIL PROTECTED]; [EMAIL PROTECTED] > Subject: Re: [JAVA3D] BranchGroups > > > Justin, > I reread Sean's email and it seems to be a totally > diffe

Re: [JAVA3D] BranchGroups

2002-07-12 Thread Chien Yang
Sean, It could be the work on BranchGroup.compile(). Anyway, can you send us a test program about finding ? thanks, - Chien Yang Java 3D Team. > Date: Thu, 11 Jul 2002 18:12:59 -0700 > From: Sean Sylvis <[EMAIL PROTECTED]> > Subject: [JAVA3D] BranchGroups > To

Re: [JAVA3D] BranchGroups

2002-07-12 Thread Chien Yang
t went thro. with no NPE. Can you please verify it ? thanks, - Chien Yang. Java 3D Team. > Date: Fri, 12 Jul 2002 10:27:25 -0700 > From: Justin Couch <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] BranchGroups > To: [EMAIL PROTECTED] > MIME-version: 1.0 > Content-transfer-enco

Re: [JAVA3D] BranchGroups

2002-07-12 Thread Justin Couch
Chien Yang wrote: > Sean and Justin, > > I'm a little confuse on whether the NPE is on addChild() or > setChild(). We did fix a bug reported by Justin in j3d1.3beta2 : > > BugId 4633672 : Group.setChild() may throw NullPointerException. Hmmm.. That's interesting because I thought I report

Re: [JAVA3D] BranchGroups

2002-07-12 Thread Chien Yang
ly appreciated if you can send us a test program or a trace. thanks, Chien Yang Java 3D Team. > Date: Thu, 11 Jul 2002 18:35:23 -0700 > From: Sean Sylvis <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] BranchGroups > To: [EMAIL PROTECTED] > MIME-version: 1

Re: [JAVA3D] BranchGroups

2002-07-11 Thread Sean Sylvis
I am using the DirectX 1.3 FCS and the problem does not seem to have been fixed. Sean > -Original Message- > From: Justin Couch [mailto:[EMAIL PROTECTED]] > Sent: Thursday, July 11, 2002 6:33 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] BranchGroups > >

Re: [JAVA3D] BranchGroups

2002-07-11 Thread Justin Couch
Sean Sylvis wrote: > What happens when BranchGroup.addChild(null) is called? > > I was hoping to use the 'null' as a placeholder that I could replace later with a >call to setChild(), but the addition of 'null' to the BranchGroup child list seems >transient. Immediately after adding the right nu

[JAVA3D] BranchGroups

2002-07-11 Thread Sean Sylvis
What happens when BranchGroup.addChild(null) is called? I was hoping to use the 'null' as a placeholder that I could replace later with a call to setChild(), but the addition of 'null' to the BranchGroup child list seems transient. Immediately after adding the right number of 'null's to a Branc