, September 10, 2001 2:51
PM
Subject: Re: [JAVA3D] BufferedImage,
again...
Try
setting the transparencyAttriburtes obj to new
TransparencyAttributes(TransparencyAttributes.BLENDED,
1.0f)
and
setting the texture mode in the texture attributes object to
REPLACE
Behalf Of Corysia
TawareSent: Monday, September 10, 2001 3:13 PMTo:
[EMAIL PROTECTED]Subject: [JAVA3D] BufferedImage,
again...
Well, I'm not any closer.
This is what I have now:
TextureLoader
textureLoader = new TextureLoader(filename,
: [JAVA3D]
BufferedImage, again...
Well, I'm not any closer.
This is what I have now:
TextureLoader
textureLoader = new TextureLoader(filename,
this); BufferedImage texBuff =
textureLoader.getImage().getImage();
Texture
te
Well, I'm not any closer.
This is what I have now:
TextureLoader
textureLoader = new TextureLoader(filename,
this); BufferedImage texBuff =
textureLoader.getImage().getImage();
Texture
texture = textureLoader.getTexture(); int
width = texture.getWidth();