Re: [JAVA3D] CPU Utilization with KeyNav Behaviors

2000-08-10 Thread Joerg Baus
Stefan Dachwitz wrote: > > Hello Joerg, > > I wasn't able to find keyboard navigation in the examples you > mention. Is there something wrong with my eyes? > I downloaded the course notes, and I couldn“t find anything > but keyboard modifiers to increase speed. > I would be glad if you could point

Re: [JAVA3D] CPU Utilization with KeyNav Behaviors

2000-08-09 Thread Stefan Dachwitz
Hello Joerg, I wasn't able to find keyboard navigation in the examples you mention. Is there something wrong with my eyes? I downloaded the course notes, and I couldn“t find anything but keyboard modifiers to increase speed. I would be glad if you could point me to it! Cheers, Stefan Joer

Re: [JAVA3D] CPU Utilization with KeyNav Behaviors

2000-08-09 Thread Joerg Baus
As far as I know sun's standard key navigation behavior uses 3 wakeup criteria keypressed, keyreleased and on elapsedframes(0) and IMHO the elapsedframes(0) is responsible fo the cpu usage. Take a look at David Nadeau's Course on Java3D http://www.sdsc.edu/~nadeau/Courses/VR99/ in the examples

Re: [JAVA3D] CPU Utilization with KeyNav Behaviors

2000-08-09 Thread J. Lee Dixon
PROTECTED] Subject: [JAVA3D] CPU Utilization with KeyNav Behaviors I've got a simple program that uses the standard KeyNavigatorBehavior stuff, but as soon as the code for implementing this is added, cpu usage when the program runs jumps to 100% and stays there, whether I'm moving around

Re: [JAVA3D] CPU Utilization with KeyNav Behaviors

2000-08-09 Thread Desiree Hilbring
Hi I experienced the same problem some time ago, when I tried to use the KeyNavigatorBehavior, I ended in using the MouseNavigatorBehaviors which were working fine, I am interested in a solution as well. Thanks Desiree oo |

Re: [JAVA3D] CPU Utilization with KeyNav Behaviors

2000-08-09 Thread Ben Arbel
Iain, usuallu when the cpu usage is 100% is dosent mean that the performance is degraded, all that happens is that the j3d rendering mechanisem takes full use of your resources even if it dosent use them.. you can try setting framerate by setMinimumFrameCycleTime() in your View object. Ben Arbel

[JAVA3D] CPU Utilization with KeyNav Behaviors

2000-08-09 Thread Iain Milne
I've got a simple program that uses the standard KeyNavigatorBehavior stuff, but as soon as the code for implementing this is added, cpu usage when the program runs jumps to 100% and stays there, whether I'm moving around the scene or not. Is there a way to stop this? To be honest I don't actual