Re: [JAVA3D] Calling OpenGL in native code.

2001-05-03 Thread Magnus Olofsson
Thanks for the answer Doug. Is Java3D 1.4 scheduled for release yet? Are we talking 2001 or 2002? /Magnus === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTE

Re: [JAVA3D] Calling OpenGL in native code.

2001-05-02 Thread Doug Twilleager
We currently do not allow applications to make low level api calls directly. The only way to "decompile" an OpenGL display list is to render it in feedback mode. We are looking at some ways to gain access to low level API contexts in Java 3D 1.4 Your best bet is to find a way for the native cod

[JAVA3D] Calling OpenGL in native code.

2001-05-02 Thread Magnus Olofsson
Dear all. I am uncertain if this ever made it to the list so I am rephrasing it and posting it again. I have native code which manipulates OpenGL display lists. Is there a way to incorporate a display list into any of the Java3D objects? Or is there a way to decompile the display list and use t