BP> The best I can suggest is to tr the OpenGL version, assuming you
BP> have an openGL accelerated driver for your card. I found it to be
BP> much more stable than the DirectX version (and of course the DX
BP> version doesn't work on NT4)
Brett, i would have gladly used only OpenGL version, but,
On Fri, 28 Jan 2000 17:20:35 +0300, Vladimir Olenin <[EMAIL PROTECTED]>
wrote:
>I've run into serious problem. Nor that it is something new or
>unexpected, but time has come to solve it. So, i have the following
>exception thrown:
>
>> java.lang.RuntimeException: DirectDraw does not have enough
ime-Version: 1.0
>Content-Transfer-Encoding: 7bit
>Date: Fri, 28 Jan 2000 17:20:35 +0300
>From: Vladimir Olenin <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Canvas3D reusing
>To: [EMAIL PROTECTED]
>
>I've run into serious problem. Nor that it is something new or
>unexpec
I've run into serious problem. Nor that it is something new or
unexpected, but time has come to solve it. So, i have the following
exception thrown:
> java.lang.RuntimeException: DirectDraw does not have enough memory to perform the
>operation.
> at javax.media.j3d.Canvas3D.updateTexture(N