Re: [JAVA3D] Canvas3D reusing

2000-01-31 Thread Vladimir Olenin
BP> The best I can suggest is to tr the OpenGL version, assuming you BP> have an openGL accelerated driver for your card. I found it to be BP> much more stable than the DirectX version (and of course the DX BP> version doesn't work on NT4) Brett, i would have gladly used only OpenGL version, but,

Re: [JAVA3D] Canvas3D reusing

2000-01-30 Thread Brett Porter
On Fri, 28 Jan 2000 17:20:35 +0300, Vladimir Olenin <[EMAIL PROTECTED]> wrote: >I've run into serious problem. Nor that it is something new or >unexpected, but time has come to solve it. So, i have the following >exception thrown: > >> java.lang.RuntimeException: DirectDraw does not have enough

Re: [JAVA3D] Canvas3D reusing

2000-01-29 Thread Kelvin Chung
ime-Version: 1.0 >Content-Transfer-Encoding: 7bit >Date: Fri, 28 Jan 2000 17:20:35 +0300 >From: Vladimir Olenin <[EMAIL PROTECTED]> >Subject: [JAVA3D] Canvas3D reusing >To: [EMAIL PROTECTED] > >I've run into serious problem. Nor that it is something new or >unexpec

[JAVA3D] Canvas3D reusing

2000-01-28 Thread Vladimir Olenin
I've run into serious problem. Nor that it is something new or unexpected, but time has come to solve it. So, i have the following exception thrown: > java.lang.RuntimeException: DirectDraw does not have enough memory to perform the >operation. > at javax.media.j3d.Canvas3D.updateTexture(N