[JAVA3D] AW: [JAVA3D] Capacity of Java 3D

2003-03-25 Thread Florin Herinean
e only 4 big geometries for each of the 4 main components (C-G, G-C, A-T, T-A). This way you'll have only 240 objects in your scenegraph instead of over 4000. Cheers, Florin -Ursprüngliche Nachricht- Von: hwu [mailto:[EMAIL PROTECTED] Gesendet: Montag, 24. März 2003 23:47 An: [EMAIL

[JAVA3D] Capacity of Java 3D

2003-03-24 Thread hwu
Hi, everyone, As I want to show as more objects as possible in Java3D, the compile process becomes more and more slowly. Maybe there is some other issues Java3d dealing with internally. Some times it takes 10 minutes. So, 1) How to measure the capacity of Java 3D? 2) How can I predict whether the