ailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 16, 2002 4:39 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Capturing the Canvas3D Image
Hi,
I too get blank images using this approach but I have successfully captured
using the standard methods.
I think the problem might be that you are keepin
[EMAIL PROTECTED]
[EMAIL PROTECTED]
-
- Original Message -
From: "Kasparian, Raffi J." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 16, 2002 6:10 PM
Subject: Re
ou could simply "pause" the display until each frame was written
(or something else along these lines).
Sean
> -Original Message-
> From: Kasparian, Raffi J. [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, July 16, 2002 12:33 PM
> To: [EMAIL PROTECTED]
> Subject: R
27;ll post the results
to this list.
Raffi
-Original Message-
From: Alessandro Borges [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 16, 2002 2:21 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Capturing the Canvas3D Image
Raffi,
useIOThread = false works better here.
IO are a
irect write to disk anyway.
- Original Message -
From: "Kasparian, Raffi J." <[EMAIL PROTECTED]>
Subject: [JAVA3D] Capturing the Canvas3D Image
> I am not having great success with the tried and true image capture
> routines. Sometimes images are captured cor
ssage-
From: Kasparian, Raffi J. [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 16, 2002 11:38 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Capturing the Canvas3D Image
I am not having great success with the tried and true image capture
routines. Sometimes images are captured correctly and other
I should follow this up by saying that I'm using Java 1.4.1b, Java3D 1.3,
NT4, Pentium III, 800 mhz processor, 384G RAM.
-Original Message-
From: Kasparian, Raffi J. [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 16, 2002 11:38 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Capturin
I am not having great success with the tried and true image capture
routines. Sometimes images are captured correctly and other times only
partial images are generated. When capturing every frame drawn, performance
is severely degraded and many times the Canvas3D itself only shows partial
or blank