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> > X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4
> > Date: Thu, 22 Feb 2001 15:51:12 +0100
> > From: alvaro zabala <[EMAIL PROTECTED]>
> > Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
> > To: [EMAIL PROTECTED]
> &g
MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4
> Date: Thu, 22 Feb 2001 15:51:12 +0100
> From: alvaro zabala <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
> To: [EMAIL PROTECTED]
>
> I'm having a lot of troubles with this task.
>
om: Kelvin Chung <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
>Comments: To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>
>Hi Siau,
>
> We can reproduce this bug and Bug 4419555 -
>Collision detection for geometry is not accurate
>X-Apparently-From:
>From: "Siau Tan Long" <[EMAIL PROTECTED]>
>To: "Kelvin Chung" <[EMAIL PROTECTED]>
>Cc: <[EMAIL PROTECTED]>
>Subject: Re: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
>Date: Sat, 24 Feb 2001 13:46:27 +0800
>
MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4
> Date: Thu, 22 Feb 2001 15:51:12 +0100
> From: alvaro zabala <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
> To: [EMAIL PROTECTED]
>
> I'm having a lot of troubles with this task.
>
imeOLE V4.72.2106.4
Date: Thu, 22 Feb 2001 15:51:12 +0100
From: alvaro zabala <[EMAIL PROTECTED]>
Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
To: [EMAIL PROTECTED]
I'm having a lot of troubles with this task.
I think that some very important subjects in collide re
your
scene's object.
Alvaro Zabala OrdoƱez.
-Mensaje original-
De: Siau Tan Long <[EMAIL PROTECTED]>
Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Fecha: jueves 22 de febrero de 2001 15:00
Asunto: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
>Additi
Additional observation:
I have also added a MouseZoom,MouseRotate and MouseTranslate behavior to the
scene.
Whenever I rotate the scene(the whole universe), the object of concern
reports collision entry.(which is not yet collide and should not be
reporting so)
> What I see is:
> The object did
What I see is:
The object did not collide and the collision detection(entry) is already
triggered.
By the way, I am using vrml loader. All my objects are loaded from the vrml
file.
Do you think that is the problem?
> Current specification will not do collison avoidance,
> so you may see the obj
Hi Siau,
>
>But I have 1 more problem.
>How do I adjust the accurary of the collision detection?
>I have tried using using the speedhint="USE_GEOMETRY" and hi-res coord
>but both doesn't seem to improve the accurary.
>
>Is there other thing I could try?
speedhint "USE_GEOMETRY" should do the tr
Thanks. I got it working.
But I have 1 more problem.
How do I adjust the accurary of the collision detection?
I have tried using using the speedhint="USE_GEOMETRY" and hi-res coord
but both doesn't seem to improve the accurary.
Is there other thing I could try?
Thanks again.
_
Hi Siau,
>
>This is my collision detector behavior class:
>
>
> public void initialize()
>{
> wEnter = new WakeupOnCollisionEntry(tg);
> wMove= new WakeupOnCollisionMovement(tg);
> wExit = new WakeupOnCollisionExit(tg);
> wakeupOn(wMove);
>System.out.println("init");
>
February 13, 2001 10:20 AM
Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
> Hi Siau,
>
> >
> >I was actually using a VRML loader to load my mesh.
> >Can I actually pass in TransformGroup to WakeupOnCollisionEntry( tg)?
>
> See,
> /**
> * Constru
Hi Siau,
>
>I was actually using a VRML loader to load my mesh.
>Can I actually pass in TransformGroup to WakeupOnCollisionEntry( tg)?
See,
/**
* Constructs a new WakeupOnCollisionEntry criterion.
* @param armingNode the Group, Shape, or Morph node used to
* arm collision detecti
t; <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 13, 2001 3:54 AM
Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
> Hi Siau,
>
>Yes, collision detection is fully functional since 1.2.
> As John suggest, you can use picking to detec
Team
Sun Microsystems Inc.
>X-Apparently-From:
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>X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400
>Date: Tue, 13 Feb 2001 01:39:31 +0800
>From: Siau Tan Long <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Co
Siau,
I'd say most of us use "picking" to do collision detection.
- John Wright
Starfire Research
> Siau Tan Long wrote:
>
> Is collision detection fully functional in beta2?
> Is there any other ways to implement collision detection in J3D?
> Thanks.
==
Is collision detection fully functional in
beta2?
Is there any other ways to implement collision
detection in J3D?
Thanks.
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