Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-03-26 Thread Eric Reiss
-Priority: Normal > > X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 > > Date: Thu, 22 Feb 2001 15:51:12 +0100 > > From: alvaro zabala <[EMAIL PROTECTED]> > > Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > > To: [EMAIL PROTECTED] > &g

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-03-26 Thread Bob Stewart
MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 > Date: Thu, 22 Feb 2001 15:51:12 +0100 > From: alvaro zabala <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > To: [EMAIL PROTECTED] > > I'm having a lot of troubles with this task. >

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-03-01 Thread Kelvin Chung
om: Kelvin Chung <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 >Comments: To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] > >Hi Siau, > > We can reproduce this bug and Bug 4419555 - >Collision detection for geometry is not accurate

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-27 Thread Kelvin Chung
>X-Apparently-From: >From: "Siau Tan Long" <[EMAIL PROTECTED]> >To: "Kelvin Chung" <[EMAIL PROTECTED]> >Cc: <[EMAIL PROTECTED]> >Subject: Re: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 >Date: Sat, 24 Feb 2001 13:46:27 +0800 >

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-23 Thread Siau Tan Long
MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 > Date: Thu, 22 Feb 2001 15:51:12 +0100 > From: alvaro zabala <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > To: [EMAIL PROTECTED] > > I'm having a lot of troubles with this task. >

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-22 Thread Kelvin Chung
imeOLE V4.72.2106.4 Date: Thu, 22 Feb 2001 15:51:12 +0100 From: alvaro zabala <[EMAIL PROTECTED]> Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 To: [EMAIL PROTECTED] I'm having a lot of troubles with this task. I think that some very important subjects in collide re

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-22 Thread alvaro zabala
your scene's object. Alvaro Zabala OrdoƱez. -Mensaje original- De: Siau Tan Long <[EMAIL PROTECTED]> Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Fecha: jueves 22 de febrero de 2001 15:00 Asunto: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 >Additi

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-22 Thread Siau Tan Long
Additional observation: I have also added a MouseZoom,MouseRotate and MouseTranslate behavior to the scene. Whenever I rotate the scene(the whole universe), the object of concern reports collision entry.(which is not yet collide and should not be reporting so) > What I see is: > The object did

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-21 Thread Siau Tan Long
What I see is: The object did not collide and the collision detection(entry) is already triggered. By the way, I am using vrml loader. All my objects are loaded from the vrml file. Do you think that is the problem? > Current specification will not do collison avoidance, > so you may see the obj

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-21 Thread Kelvin Chung
Hi Siau, > >But I have 1 more problem. >How do I adjust the accurary of the collision detection? >I have tried using using the speedhint="USE_GEOMETRY" and hi-res coord >but both doesn't seem to improve the accurary. > >Is there other thing I could try? speedhint "USE_GEOMETRY" should do the tr

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-21 Thread Siau Tan Long
Thanks. I got it working. But I have 1 more problem. How do I adjust the accurary of the collision detection? I have tried using using the speedhint="USE_GEOMETRY" and hi-res coord but both doesn't seem to improve the accurary. Is there other thing I could try? Thanks again. _

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-13 Thread Kelvin Chung
Hi Siau, > >This is my collision detector behavior class: > > > public void initialize() >{ > wEnter = new WakeupOnCollisionEntry(tg); > wMove= new WakeupOnCollisionMovement(tg); > wExit = new WakeupOnCollisionExit(tg); > wakeupOn(wMove); >System.out.println("init"); >

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-13 Thread Siau Tan Long
February 13, 2001 10:20 AM Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > Hi Siau, > > > > >I was actually using a VRML loader to load my mesh. > >Can I actually pass in TransformGroup to WakeupOnCollisionEntry( tg)? > > See, > /** > * Constru

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-12 Thread Kelvin Chung
Hi Siau, > >I was actually using a VRML loader to load my mesh. >Can I actually pass in TransformGroup to WakeupOnCollisionEntry( tg)? See, /** * Constructs a new WakeupOnCollisionEntry criterion. * @param armingNode the Group, Shape, or Morph node used to * arm collision detecti

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-12 Thread Siau Tan Long
t; <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, February 13, 2001 3:54 AM Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > Hi Siau, > >Yes, collision detection is fully functional since 1.2. > As John suggest, you can use picking to detec

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-12 Thread Kelvin Chung
Team Sun Microsystems Inc. >X-Apparently-From: >MIME-Version: 1.0 >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 >Date: Tue, 13 Feb 2001 01:39:31 +0800 >From: Siau Tan Long <[EMAIL PROTECTED]> >Subject: [JAVA3D] Co

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-12 Thread John Wright
Siau, I'd say most of us use "picking" to do collision detection. - John Wright Starfire Research > Siau Tan Long wrote: > > Is collision detection fully functional in beta2? > Is there any other ways to implement collision detection in J3D? > Thanks. ==

[JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-12 Thread Siau Tan Long
Is collision detection fully functional in beta2? Is there any other ways to implement collision detection in J3D? Thanks.