[JAVA3D] Collision Problem

2004-03-24 Thread David Murtagh
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Re: [JAVA3D] collision problem

2002-12-11 Thread Burrows Anthony
It doesn't work by default, you have to set it. Just make sure that in your behavior subclass it is NOT in the wakeup conditions. Tony -Original Message- From: Igor Belousov [mailto:[EMAIL PROTECTED]] Sent: 10 December 2002 09:27 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] coll

Re: [JAVA3D] collision problem

2002-12-10 Thread Igor Belousov
> >If there is default collision detection checking between View Platform > >and objects of the scene? > > use "WakeuponViewPlatformEntry(Bounds b)" > > cheers, > Chris Chris, thank you for respons, but my problem is how to switch OFF this detection if it is working by default. I want to check ON

Re: [JAVA3D] collision problem

2002-12-09 Thread Hristo Matev
hi, If there is default collision detection checking between View Platform and objects of the scene? use "WakeuponViewPlatformEntry(Bounds b)" cheers, Chris _ Protect your PC - get McAfee.com VirusScan Online http://clinic.mcafee

[JAVA3D] collision problem

2002-12-09 Thread Igor Belousov
Dear all, If there is default collision detection checking between View Platform and objects of the scene? And if yes - how to switch off this type of collision detection? I used the following, but it didn't help: SimpleUniverse su = new SimpleUniverse(canvas3D); ViewingPlatform vp = new Viewing

[JAVA3D] Collision problem

2002-11-02 Thread ramanathan v
Hi, I am working on something that requires collision detection techniques... i have a cuboid object in its rospathinterpolation and there is another cuboid in the universe with which i m detecting the collision. if only these two objects are there in the universe then the collision detection seem