This reminds me of how computer games used to have
labels on them saying things like, "320k RAM required, EGA
reqired."
I never saw a label that said, "This brand new,
cutting-edge game would have been a fantastic, involved and
exciting VGA, multi-disk adventure, but we had te restrict
it to o
Yes, actually I've released a half dozen applications that are a single
JAR file and would be a single EXE if I could compile them. There are
many other programs that also are a single EXE (several special purpose
ones and ones like "AtomTime"). There are also a number of programs
that are fairly
> 3) Instead of a nice clean distribution of a single file you now
have
> a large multi-file install mess.
Is there _any_ software nowadays that fits in one file? I think you
may
need to revise your definition of "nice clean" ;-)
> I'm also concerned about all the path issues.
Indeed trying to
Olivier,
Problems with bundling the JRE:
1) Distribution becomes over 6 Meg instead of somewhere around 500K
for a simple utility. Not good for electronic distribution!
2) Possible legal issues as you mentioned, however it was my
understanding that we do *not* actually need any license or agr
> Currently if the customer doesn't have the Java VM or has an
> incompatible version (or a just plain messed up install) then we
have
> all kinds of support nightmares. This isn't a viable way to do
business
> except for a very small portion of the market.
What stops you from bundling a JRE in y
sion list for Java 3D API
> [mailto:[EMAIL PROTECTED] On Behalf Of Schäfer, Peter
> Sent: Thursday, March 18, 2004 4:18 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Compiling
>
>
>
> http://gcc.gnu.org/java/
>
>
>
> be aware, however, that it can
Schäfer, Peter
Sent: Thursday, March 18, 2004
4:18 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Compiling
http://gcc.gnu.org/java/
be aware,
however, that it can't compile AWT and Swing code,
and I strongly
doubt that you can compile the Java3D libr
Looks promising. Thanks a lot.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of N. Vaidya
Sent: Thursday, March 18, 2004 11:13 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Compiling
Jet ???
www.excelsior-usa.com/jet.html
>On Thu,
ither
-Original Message-From:
Dirk L. van Krimpen [mailto:[EMAIL PROTECTED]Sent: Donnerstag,
18. März 2004 10:40To:
[EMAIL PROTECTED]Subject: [JAVA3D]
Compiling
Probably not
the right discussion list for this, but some time ago I heard about
compiling
the java source
result
Jet ???
www.excelsior-usa.com/jet.html
>On Thu, 18 Mar 2004 10:40:07 +0100, Dirk L. van Krimpen
<[EMAIL PROTECTED]> wrote:
>Probably not the right discussion list for this, but some time ago I
>heard about compiling
>the java source resulting in real bit-code (like C++) instead of
>interpretin
Probably not the right discussion list for
this, but some time ago I heard about compiling
the java source
resulting in real bit-code (like C++) instead of interpreting resulting in
partly
readable code. Would really
appreciate just a hint from somebody where to find more info
on this. T
Anyone here tried Excelsior-JET to compile a Java 3D
application ? Looks like I'm running into problems
because JET doesn't seem to be able to resolve all
dependencies with the j3d*.jar files in the jre/ext
directory.
Specifically, JET doesn't seem to be able to resolve
the import dependency for:
Hi,
Is it possible to compile a program written with Java 3D using Native code? I don't
know anything about native code compilers. Can someone tell me how this is done? I
heard it helps the program run faster
Thanks
Vijay rajagopal
_
Hi Matthew,
> I would like an application to be able to dynamically compile and render
> objects from data sets chosen through a UI. At what level can I clear and
> recompile a scene to display a new set of objects?
I just answered a similar question on comp.lang.java.3d, so I
simply copy/paste
I am new to using the java3d API. My question is probably basic.
I would like an application to be able to dynamically compile and render
objects from data sets chosen through a UI. At what level can I clear and
recompile a scene to display a new set of objects?
Do I need to create a new univer
I found the demo programs which came with the SDK installation. When I
tried to compiled the code in PickTest/, I got:
eggshell:/home/mona/project/java/3d/Sun/demos/PickTest) javac -classpath .
*.java
IntersectInfoBehavior.java:36: Package com.sun.j3d.utils.picking not found in
import.
i
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