Re: [JAVA3D] Compiling

2004-03-22 Thread Joshuah Goldstein
This reminds me of how computer games used to have labels on them saying things like, "320k RAM required, EGA reqired." I never saw a label that said, "This brand new, cutting-edge game would have been a fantastic, involved and exciting VGA, multi-disk adventure, but we had te restrict it to o

Re: [JAVA3D] Compiling

2004-03-22 Thread John Wright
Yes, actually I've released a half dozen applications that are a single JAR file and would be a single EXE if I could compile them. There are many other programs that also are a single EXE (several special purpose ones and ones like "AtomTime"). There are also a number of programs that are fairly

Re: [JAVA3D] Compiling

2004-03-22 Thread Olivier Lefevre
> 3) Instead of a nice clean distribution of a single file you now have > a large multi-file install mess. Is there _any_ software nowadays that fits in one file? I think you may need to revise your definition of "nice clean" ;-) > I'm also concerned about all the path issues. Indeed trying to

Re: [JAVA3D] Antw: Re: [JAVA3D] Compiling

2004-03-22 Thread John Wright
Olivier, Problems with bundling the JRE: 1) Distribution becomes over 6 Meg instead of somewhere around 500K for a simple utility. Not good for electronic distribution! 2) Possible legal issues as you mentioned, however it was my understanding that we do *not* actually need any license or agr

[JAVA3D] Antw: Re: [JAVA3D] Compiling

2004-03-22 Thread Olivier Lefevre
> Currently if the customer doesn't have the Java VM or has an > incompatible version (or a just plain messed up install) then we have > all kinds of support nightmares. This isn't a viable way to do business > except for a very small portion of the market. What stops you from bundling a JRE in y

Re: [JAVA3D] Compiling

2004-03-22 Thread John Wright
sion list for Java 3D API > [mailto:[EMAIL PROTECTED] On Behalf Of Schäfer, Peter > Sent: Thursday, March 18, 2004 4:18 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Compiling > > > > http://gcc.gnu.org/java/ > > > > be aware, however, that it can

Re: [JAVA3D] Compiling

2004-03-21 Thread Dirk L. van Krimpen
Schäfer, Peter Sent: Thursday, March 18, 2004 4:18 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Compiling   http://gcc.gnu.org/java/   be aware, however, that it can't compile AWT and Swing code, and I strongly doubt that you can compile the Java3D libr

Re: [JAVA3D] Compiling

2004-03-20 Thread Dirk L. van Krimpen
Looks promising. Thanks a lot. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of N. Vaidya Sent: Thursday, March 18, 2004 11:13 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Compiling Jet ??? www.excelsior-usa.com/jet.html >On Thu,

Re: [JAVA3D] Compiling

2004-03-18 Thread "Schäfer, Peter"
ither  -Original Message-From: Dirk L. van Krimpen [mailto:[EMAIL PROTECTED]Sent: Donnerstag, 18. März 2004 10:40To: [EMAIL PROTECTED]Subject: [JAVA3D] Compiling Probably not the right discussion list for this, but some time ago I heard about compiling the java source result

Re: [JAVA3D] Compiling

2004-03-18 Thread N. Vaidya
Jet ??? www.excelsior-usa.com/jet.html >On Thu, 18 Mar 2004 10:40:07 +0100, Dirk L. van Krimpen <[EMAIL PROTECTED]> wrote: >Probably not the right discussion list for this, but some time ago I >heard about compiling >the java source resulting in real bit-code (like C++) instead of >interpretin

[JAVA3D] Compiling

2004-03-18 Thread Dirk L. van Krimpen
Probably not the right discussion list for this, but some time ago I heard about compiling the java source resulting in real bit-code (like C++) instead of interpreting resulting in partly readable code. Would really appreciate just a hint from somebody where to find more info on this. T

[JAVA3D] Compiling Java 3D with JET

2002-12-20 Thread Raj N. Vaidya
Anyone here tried Excelsior-JET to compile a Java 3D application ? Looks like I'm running into problems because JET doesn't seem to be able to resolve all dependencies with the j3d*.jar files in the jre/ext directory. Specifically, JET doesn't seem to be able to resolve the import dependency for:

[JAVA3D] Compiling Java3D in Native Code

2002-09-17 Thread Vijayaraghavan Rajagopal
Hi, Is it possible to compile a program written with Java 3D using Native code? I don't know anything about native code compilers. Can someone tell me how this is done? I heard it helps the program run faster Thanks Vijay rajagopal _

Re: [JAVA3D] Compiling a New Scene

2002-04-12 Thread Georg Rehfeld
Hi Matthew, > I would like an application to be able to dynamically compile and render > objects from data sets chosen through a UI. At what level can I clear and > recompile a scene to display a new set of objects? I just answered a similar question on comp.lang.java.3d, so I simply copy/paste

[JAVA3D] Compiling a New Scene

2002-04-11 Thread Matthew Barnes
I am new to using the java3d API. My question is probably basic. I would like an application to be able to dynamically compile and render objects from data sets chosen through a UI. At what level can I clear and recompile a scene to display a new set of objects? Do I need to create a new univer

[JAVA3D] compiling java3d demo error: missing com.sun.j3d.utils.picking

2001-04-12 Thread Mona Wong
I found the demo programs which came with the SDK installation. When I tried to compiled the code in PickTest/, I got: eggshell:/home/mona/project/java/3d/Sun/demos/PickTest) javac -classpath . *.java IntersectInfoBehavior.java:36: Package com.sun.j3d.utils.picking not found in import. i