Compressed geometry has no user defined texture coordinates associated
with it. The only way to do texture mapping with compressed geometry
is to use texture coordinate generation.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Subject: [JAVA3D] Compressed Geometry
>To: [EMAIL PRO
Hi,
Can anyone tell me how to add texture data in the while using the
CompressedGeometry.
It's very easy to add texture data in the TriangleArray class.
But when i use texture coordintate loaded GeometryInfo to make
CompressedGeometry,
java3d fails to apply textures.
Can you tell me where am
I am also thinking of putting a CompressedGeometry into a JavaSpace. But for
an Entry's data to be stored, its data members must be declared public. I am
wondering how to get around this issue.
Could a CompressedGeometryFile be written onto a StringBuffer, or some
similar idea?
> -Original M
Hi All,
I am wondering how can I send a CompressedGeometry
object across the network. The CompressedGeometry
class does not support Serializable interface.
Thanks.
Ravichandran
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Wouldn't it be simpler to explain it as something like "round off
error"? (perhaps not technically accurate but it should be easy for most
people to understand).
Imagine "compressing" doubles to floats, the fine precision is lost but
the rough number is the same (and uses half the storage).
The
> Date: Thu, 30 Nov 2000 17:19:56 -0500
> From: Shawn Kendall <[EMAIL PROTECTED]>
>
> I have a quick question about Compress Geometry. In know that the
> memory/file footprint is reduce when using CompressedGoemetry.
>
> The question I have is, what is the performance effect? Does it incr
> Date: Thu, 30 Nov 2000 16:55:34 -0500
> From: Adam Tegen <[EMAIL PROTECTED]>
>
> After hours of debugging I having quite figured it out yet. However, if I
> call GeometryInfo.compact() I don't get the exceptions anymore. The
> geometry seems VERY quantized to the point were the gaps be
]On Behalf Of Shawn
KendallSent: Thursday, November 30, 2000 5:20 PMTo:
[EMAIL PROTECTED]Subject: Re: [JAVA3D] Compressed
geometry problems. Puzzling...I have a quick question
about Compress Geometry.In know that the memory/file footprint is reduce
when using CompressedGoemetry.The quest
: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]On Behalf Of Shawn
KendallSent: Thursday, November 30, 2000 5:20 PMTo:
[EMAIL PROTECTED]Subject: Re: [JAVA3D] Compressed
geometry problems. Puzzling...I have a quick question
about Compress Geometry.In know that the memory
r may not) be responsibly for the coordinate
distortion?
Thanks,
Adam
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]On Behalf Of Adam
TegenSent: Thursday, November 30, 2000 12:56 PMTo:
[EMAIL PROTECTED]Subject: [JAVA3D] Compressed geometry
p
ECTED]]On Behalf Of Adam
TegenSent: Thursday, November 30, 2000 12:56 PMTo:
[EMAIL PROTECTED]Subject: [JAVA3D] Compressed geometry
problems.
Hello-
I'm
trying to use compressed geometry for J3d. On some of the input, it
works just find, and on some of it, it dies. I ha
Hello-
I'm
trying to use compressed geometry for J3d. On some of the input, it works
just find, and on some of it, it dies. I have reduced the problem to the
following piece of code:
save(GeometryInfo geomInfo){
try
{
GeometryInfo[] geomInfos = new
GeometryInfo[1];
Hello again-
I'm trying to get CompressedGeometry to work. I can save a single piece of
geometry to a file, and then load it back in. Everything is great except
the coordinates have been scaled and translated into [-1,-1,-1] to [1,1,1].
I am assuming that I'm doing something wrong. Any ideas o
> Date: Mon, 17 Jan 2000 16:16:29 +0100
> From: Ingo Brunberg <[EMAIL PROTECTED]>
>
> As I am developing on linux at home and on IRIX at the university I have
> to use J3D 1.1.1 until blackdown or SGI release newer versions. As far as
> I can see, there is no problem with the colors. They
Hello Mark,
thanks for your answer.
>> I want to build a server application, that sends a set of
>> IndexedTriangleArrays to an applet. To minimize the amount of data, I
>> tried to use a compressed geometry build by the
>> com.sun.j3d.utils.compression classes. But I faced a lot of problems
> Hi folks,
>
> Third, the compression calculation is awfully slow. On my 233 MHZ PII
> running under linux with jdk1.2.2-RC3 it takes approximately 3 minutes
> for 30 IndexedTriangleArrays (each ~2000 triangles I guess) with
> normals and per vertex colors. On a SGI octane with 300 MHZ R12000
> p
Hi folks,
I want to build a server application, that sends a set of
IndexedTriangleArrays to an applet. To minimize the amount of data, I
tried to use a compressed geometry build by the
com.sun.j3d.utils.compression classes. But I faced a lot of problems.
First, it seems, that the normals or nor
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