Dear list,
"Peter Woodward" asked:
> I have a set of three rotations around the standar xyz axes. I wish to
> concatonate them into a single rotation - I understood this to be called
> Eigen axis- I guess there must be an algorithm, I believe the
> aeronautical/space community need to do this. I
- Original Message -
From: "Peter Woodward" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 13, 2002 9:09 AM
Subject: [JAVA3D] Computation of eigen axis
> Hello,
>
> I have a set of three rotations around the standar xyz axes. I wish to
&
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Von: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]Im Auftrag von Peter Woodward
Gesendet: Dienstag, 13. August 2002 15:10
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Computation of eigen axis
Hello,
I have a set of three rotations around the standar xyz axes. I wish to
Hi,
Have you tried multiplying the matrix of each of these rotations to
get the resulting single rotation? That is:
let's say we have three rotations as follows:
rotation 1 0 0 x
rotation 0 1 0 y
rotation 0 0 1 z
you put them together by doing:
Transform3D xrotation = new Transform3D();
Tran
Hello,
I have a set of three rotations around the standar xyz axes. I wish to
concatonate them into a single rotation - I understood this to be called
Eigen axis- I guess there must be an algorithm, I believe the
aeronautical/space community need to do this. I've had a look at Matrix
and various