Dear All, The problem is again about saving images off J3D scenes. I tried to save a scene like the following: Image image=canvas3d.createImage(width,height); Graphics g=image.getGraphics(); canvas3d.paintAll(g); // output with codec.JPEG class... But the result is a patch of gray -- the program captured the container which holds the canvas rather than the canvas itself. I tried the same code with an ordinary Swing dialog and it worked fine. Anyone got a better solution? Thanks. Kenny =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".