Dear All,

The problem is again about saving images off J3D scenes. I tried to
save a scene like the following:

                    Image image=canvas3d.createImage(width,height);
                    Graphics g=image.getGraphics();
                    canvas3d.paintAll(g); // output with codec.JPEG
                    class...

But the result is a patch of gray -- the program  captured the container which holds
the canvas  rather than the canvas itself. I tried the same  code with an ordinary
 Swing dialog and it worked  fine.

 Anyone got a better solution? Thanks.

 Kenny

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