Re: [JAVA3D] Creating Stereo Images

2004-03-08 Thread Greg Hopkins
Hi Bob Gray, Java3D.org has examples of creating red/green images (for use with glasses) and stereoscopic pairs (for use with stereoscopes). Take a look at: http://www.java3d.org/Stereo.html http://www.java3d.org/StereoGirl.html http://www.java3d.org/RedGreenGriffin.html http://www.java3d.org/Red

Re: [JAVA3D] Creating Stereo Images

2004-03-06 Thread Michael Pfeiffer
el Pfeiffer Sent: Saturday, March 06, 2004 7:22 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Creating Stereo Images On Fri, 5 Mar 2004 15:26:35 -0800, Sean Sylvis <[EMAIL PROTECTED]> wrote: This is a pretty good reference I used to implement cross-eye stereo (I've moved to the Jogl API

Re: [JAVA3D] Creating Stereo Images

2004-03-06 Thread RWGRAY
hanks for the help so far. Cheers, Bob Gray -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer Sent: Saturday, March 06, 2004 7:22 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Creating Stereo Images On Fri, 5 Mar 2004 15:26:35

Re: [JAVA3D] Creating Stereo Images

2004-03-06 Thread Michael Pfeiffer
On Fri, 5 Mar 2004 15:26:35 -0800, Sean Sylvis <[EMAIL PROTECTED]> wrote: This is a pretty good reference I used to implement cross-eye stereo (I've moved to the Jogl API, but it should be possible in Java3D -- put a TransformGroup at the root of your scene and translate by the eye-separation and

Re: [JAVA3D] Creating Stereo Images

2004-03-05 Thread Sean Sylvis
I don't remember the setup, but I believe the default stereo mode in Java3D is page-flipping for use with shutter glasses. This means, for each render cycle, a left-eye image is rendered followed by the right-eye image. The shutter glasses are synchronized with the rendering to shutter the right ey

[JAVA3D] Creating Stereo Images

2004-03-05 Thread RWGRAY
Can anyone point me to documentation on how to setup Java 3D to use stereo?   (Windows operating system. NVIDIA GeForce2 Go graphics card.)   I don't understand what the Java 3D code (capability bits, parameters) should be, nor what options on the javaw command should be.   I also do not un