Hi Bob Gray,
Java3D.org has examples of creating red/green images (for use with glasses)
and stereoscopic pairs (for use with stereoscopes). Take a look at:
http://www.java3d.org/Stereo.html
http://www.java3d.org/StereoGirl.html
http://www.java3d.org/RedGreenGriffin.html
http://www.java3d.org/Red
el Pfeiffer
Sent: Saturday, March 06, 2004 7:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Creating Stereo Images
On Fri, 5 Mar 2004 15:26:35 -0800, Sean Sylvis <[EMAIL PROTECTED]> wrote:
This is a pretty good reference I used to implement cross-eye stereo
(I've moved to the Jogl API
hanks for the help so far.
Cheers,
Bob Gray
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer
Sent: Saturday, March 06, 2004 7:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Creating Stereo Images
On Fri, 5 Mar 2004 15:26:35
On Fri, 5 Mar 2004 15:26:35 -0800, Sean Sylvis <[EMAIL PROTECTED]> wrote:
This is a pretty good reference I used to implement cross-eye stereo
(I've moved to the Jogl API, but it should be possible in Java3D -- put
a TransformGroup at the root of your scene and translate by the
eye-separation and
I don't remember the setup, but I believe the default stereo mode in
Java3D is page-flipping for use with shutter glasses. This means, for
each render cycle, a left-eye image is rendered followed by the
right-eye image. The shutter glasses are synchronized with the rendering
to shutter the right ey
Can anyone point me
to documentation on how to setup Java 3D to use stereo? (Windows
operating system. NVIDIA GeForce2 Go graphics card.)
I don't understand
what the Java 3D code (capability bits, parameters) should be, nor what options
on the javaw command should be.
I also do not
un