Re: [JAVA3D] Custom divison appearances

2004-06-21 Thread Dale Brett
That works! Fantastic.   Thanks greatly :-)   Dalehterrolle <[EMAIL PROTECTED]> wrote: Try to add the GENERATE_NORMALS to the primflags. may be it will work.    === To unsubscribe, send email to [EMAIL PROTECTED] and include

Re: [JAVA3D] Custom divison appearances

2004-06-21 Thread hterrolle
Try to add the GENERATE_NORMALS to the primflags. may be it will work.     === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email

Re: [JAVA3D] Custom divison appearances

2004-06-21 Thread Dale Brett
ppearence is use inside your pyramide method. If not i do not see. Or send the code of your clas so we could have a look at.   A+ -Message d'origine-De : Dale Brett <[EMAIL PROTECTED]>Ŕ : [EMAIL PROTECTED] <[EMAIL PROTECTED]>Date : lundi 21 juin 2004 11:50Objet : Re: [J

Re: [JAVA3D] Custom divison appearances

2004-06-21 Thread hterrolle
Brett <[EMAIL PROTECTED]>Ŕ : [EMAIL PROTECTED] <[EMAIL PROTECTED]>Date : lundi 21 juin 2004 11:50Objet : Re: [JAVA3D] Custom divison appearances I've applied the appearance to several other objects and it works, it's only when I specify the number of divisons

Re: [JAVA3D] Custom divison appearances

2004-06-21 Thread Dale Brett
. If the same append so it is your appearence which is wrong. -Message d'origine-De : Dale Brett <[EMAIL PROTECTED]>À : [EMAIL PROTECTED] <[EMAIL PROTECTED]>Date : lundi 21 juin 2004 11:26Objet : [JAVA3D] Custom divison appearances Hi,   I'm having a little trouble t

Re: [JAVA3D] Custom divison appearances

2004-06-21 Thread hterrolle
hi,   does the same append when you use colorcube object. If the same append so it is your appearence which is wrong. -Message d'origine-De : Dale Brett <[EMAIL PROTECTED]>Ŕ : [EMAIL PROTECTED] <[EMAIL PROTECTED]>Date : lundi 21 juin 2004 11:26Objet

[JAVA3D] Custom divison appearances

2004-06-21 Thread Dale Brett
Hi,   I'm having a little trouble trying to set the appearance of primitives when I define the number of divisions in the constructor, specifically Cone; which I'm using to create a pyramid.   pyramid = new Cone ( 0.5f, 0.2f, Primitive.ENABLE_APPEARANCE_MODIFY , 4, 2, pyramidAppearance );   I've tr