Re: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List

2002-05-03 Thread Smith, Daniel
Title: RE: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List I agree.  In an immediate mode renderer, though, where you can more easily control what gets rendered in each frame,  what I've considered is leaving out all less important objects for the additional rende

Re: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List

2002-05-03 Thread Yazel, David J.
Title: RE: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List I agree with all of that... but for a dynamic scene there is no "prerendered texture" that would make sense.  If the sky is constantly changing but the reflection is not, then it will look wrong.  As far a

Re: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List

2002-05-03 Thread Smith, Daniel
Title: RE: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List Enviromental mapping could use a pre-rendered texture (like a 50% sky/50% ground horizon type of image), which gives decent results for simple things (clouds reflecting off water or shiny objects)... I've done

Re: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List

2002-05-03 Thread Yazel, David J.
Thanks for the demo! I have never understood how spherical and cube environment mapping could be used in anything other than the very smallest demo since it requires multiple offscreen rendering to get the surrounding textures. Your demo just creates the surrounding textures and fills them with

[JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List

2002-05-03 Thread Christian Zanardi
cubes.zip Description: Binary data