Title: RE: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List
I
agree. In an immediate mode renderer, though, where you can more easily
control what gets rendered in each frame, what I've considered is
leaving out all less important objects for the additional rende
Title: RE: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List
I
agree with all of that... but for a dynamic scene there is no "prerendered
texture" that would make sense. If the sky is constantly changing but the
reflection is not, then it will look wrong. As far a
Title: RE: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List
Enviromental mapping could use a pre-rendered texture (like a 50% sky/50% ground horizon type of image), which gives decent results for simple things (clouds reflecting off water or shiny objects)... I've done
Thanks for the demo!
I have never understood how spherical and cube environment mapping could be
used in anything other than the very smallest demo since it requires
multiple offscreen rendering to get the surrounding textures. Your demo
just creates the surrounding textures and fills them with
cubes.zip
Description: Binary data