Re: [JAVA3D] DirectX Beta1

2000-07-12 Thread Edward Becker
nt: Tuesday, July 11, 2000 11:25 AM Subject: Re: [JAVA3D] DirectX Beta1 > Lee, > > That's correct, NT 4.0 does NOT support DirectX 7.0... NT is the > operating system of choice if you don't want to do anything {grin}. > It's relatively stable doing nothing {double

Re: [JAVA3D] DirectX Beta1

2000-07-11 Thread Kelvin Chung
Hi, > > > > (1) Use TriangleArray instead of QuadArray to define Cube > > (Only if D3D version is used) > >How can I figure what driver is used? (Or should I know?) > The example program under examples/PackageInfo can display current Java3D version. > > > (2) In you scene graph there is a T

Re: [JAVA3D] DirectX Beta1

2000-07-11 Thread John Wright
Lee, That's correct, NT 4.0 does NOT support DirectX 7.0... NT is the operating system of choice if you don't want to do anything {grin}. It's relatively stable doing nothing {double grin}. - John Wright Starfire Research "J. Lee Dixon" wrote: > > Am I the only one that sees a disconnect about

Re: [JAVA3D] DirectX Beta1

2000-07-11 Thread Dan Petersen
Win2000 only. I have attached the correct README hear as well. Sorry for the confusion. Dan Petersen Java 3D Team Sun Microsystems > MIME-Version: 1.0 > Date: Tue, 11 Jul 2000 08:12:55 -0400 > From: "J. Lee Dixon" <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] DirectX

Re: [JAVA3D] DirectX Beta1

2000-07-11 Thread J. Lee Dixon
Am I the only one that sees a disconnect about running this beta release on an NT machine? The readme says it will run on NT4.0, but the INSTALL NOTES on-line say this Beta is for Win98 or Win2000. Okay, so I guess I just want to verify it... this version is not suitable for running on NT4.0. T

Re: [JAVA3D] DirectX Beta1

2000-07-11 Thread Joerg >Herkules< Plewe
Hi Kelvin, hi group! Wow, it starts making sense to my stupid mind now. > But D3D don\'t support QUADS, so we break the > primitive into to draw two triangles at a time > > using > DrawPrimitiveStrided(D3DPT_TRIANGLEFAN, >vertexFormat, &strideData, 4, 0); Str

Re: [JAVA3D] DirectX Beta1

2000-07-10 Thread Kelvin Chung
Normal) >X-MSMail-Priority: Normal >Importance: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 >Date: Sun, 9 Jul 2000 12:26:45 +0200 >From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] DirectX Beta1 >Comments: To: Kelv

Re: [JAVA3D] DirectX Beta1

2000-07-09 Thread Philip Taylor
ubject: Re: [JAVA3D] DirectX Beta1 Hi community, here it is Meanwhile I checked out the D3D stuff further and found out that my performance problems are not with all apps. So condensed my own stuff to a minimum and like to post it here now. Maybe someone can figure out why this sample is SO EXTREMLY

Re: [JAVA3D] DirectX Beta1

2000-07-09 Thread Joerg 'Herkules' Plewe
Hi community, here it is Meanwhile I checked out the D3D stuff further and found out that my performance problems are not with all apps. So condensed my own stuff to a minimum and like to post it here now. Maybe someone can figure out why this sample is SO EXTREMLY SLOW only with Direct3D. Op

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Shawn Kendall
Excellent job guys! The DirectX version ROCKS on my crappy laptop. - the OpenGL drivers were very poor. My peers at work can't believe it! Shawn Kendall Full Sail === To unsubscribe, send email to [EMAIL PROTECTED] and incl

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Kelvin Chung
on: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 (Normal) >X-MSMail-Priority: Normal >Importance: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 >Date: Fri, 7 Jul 2000 21:37:20 +0200 >From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Kelvin Chung
-Version: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 (Normal) >X-MSMail-Priority: Normal >Importance: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 >Date: Fri, 7 Jul 2000 21:37:20 +0200 >From: "Joerg 'Herkules' Plewe" <[EMAIL PRO

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Joerg 'Herkules' Plewe
Ohoh - no it runs on Win98. But how! At best half as fast as OpenGl, when the scene grows bigger it drops significantly below the OGL-software renderer (< 4fps, OGL/software is >9fps, OGL/hw is 50fps). How can that be? Something wrong with my machine? - J Joerg 'Herkules' Plewe HARDCODE Develo

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Kelvin Chung
neau <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] DirectX Beta1 >To: [EMAIL PROTECTED] > >Hmmm.. > >Yes, the Readme for D3D *is* still the OGL readme. I would appreciate a >D3D readme so I can see if the problems that I am experienced are known >already. Specifically, when

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Mark Ferneau
Hmmm.. Yes, the Readme for D3D *is* still the OGL readme. I would appreciate a D3D readme so I can see if the problems that I am experienced are known already. Specifically, when I resize my window, some objects disappear and do not reappear if I put the window back to its original size. Even

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Dan Petersen
> > I just d\'loaded and checked out the beta1 of the DirectX-Java3D! > My first and most serious problem you may see below! Be sure you are using DirectX 7.0 or later. > YES! I AM SURE I HAVE THE RIGHT DLL! > For I\'m sure someone at Sun already tested it, I will give that a second chance on

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread John Wright
I've tested our app with the DirectX beta on a non accelerated laptop. It didn't break anything immediately. No performance difference (not surprising as the laptop doesn't have any 3D accelerated video). I did make sure I had DirectX 7.0a installed first. - John Wright Starfire Research "Joerg

[JAVA3D] DirectX Beta1

2000-07-07 Thread Joerg >Herkules< Plewe
Hiho! I just d\'loaded and checked out the beta1 of the DirectX-Java3D! My first and most serious problem you may see below! YES! I AM SURE I HAVE THE RIGHT DLL! For I\'m sure someone at Sun already tested it, I will give that a second chance on another machine and don\'t consider that to be a s