nt: Tuesday, July 11, 2000 11:25 AM
Subject: Re: [JAVA3D] DirectX Beta1
> Lee,
>
> That's correct, NT 4.0 does NOT support DirectX 7.0... NT is the
> operating system of choice if you don't want to do anything {grin}.
> It's relatively stable doing nothing {double
Hi,
> >
> > (1) Use TriangleArray instead of QuadArray to define Cube
> > (Only if D3D version is used)
>
>How can I figure what driver is used? (Or should I know?)
>
The example program under
examples/PackageInfo
can display current Java3D version.
>
> > (2) In you scene graph there is a T
Lee,
That's correct, NT 4.0 does NOT support DirectX 7.0... NT is the
operating system of choice if you don't want to do anything {grin}.
It's relatively stable doing nothing {double grin}.
- John Wright
Starfire Research
"J. Lee Dixon" wrote:
>
> Am I the only one that sees a disconnect about
Win2000 only.
I have attached the correct README hear as well.
Sorry for the confusion.
Dan Petersen
Java 3D Team
Sun Microsystems
> MIME-Version: 1.0
> Date: Tue, 11 Jul 2000 08:12:55 -0400
> From: "J. Lee Dixon" <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] DirectX
Am I the only one that sees a disconnect about running this beta release
on an NT machine? The readme says it will run on NT4.0, but the INSTALL
NOTES on-line say this Beta is for Win98 or Win2000.
Okay, so I guess I just want to verify it... this version is not
suitable for running on NT4.0. T
Hi Kelvin, hi group!
Wow, it starts making sense to my stupid mind now.
> But D3D don\'t support QUADS, so we break the
> primitive into to draw two triangles at a time
>
> using
> DrawPrimitiveStrided(D3DPT_TRIANGLEFAN,
>vertexFormat, &strideData, 4, 0);
Str
Normal)
>X-MSMail-Priority: Normal
>Importance: Normal
>X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0
>Date: Sun, 9 Jul 2000 12:26:45 +0200
>From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] DirectX Beta1
>Comments: To: Kelv
ubject: Re: [JAVA3D] DirectX Beta1
Hi community, here it is
Meanwhile I checked out the D3D stuff further and found out that my
performance problems are not with all apps. So condensed my own stuff to a
minimum and like to post it here now.
Maybe someone can figure out why this sample is SO EXTREMLY
Hi community, here it is
Meanwhile I checked out the D3D stuff further and found out that my
performance problems are not with all apps. So condensed my own stuff to a
minimum and like to post it here now.
Maybe someone can figure out why this sample is SO EXTREMLY SLOW only with
Direct3D. Op
Excellent job guys!
The DirectX version ROCKS on my crappy laptop. - the OpenGL drivers were very
poor.
My peers at work can't believe it!
Shawn Kendall
Full Sail
===
To unsubscribe, send email to [EMAIL PROTECTED] and incl
on: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3 (Normal)
>X-MSMail-Priority: Normal
>Importance: Normal
>X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0
>Date: Fri, 7 Jul 2000 21:37:20 +0200
>From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED
-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3 (Normal)
>X-MSMail-Priority: Normal
>Importance: Normal
>X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0
>Date: Fri, 7 Jul 2000 21:37:20 +0200
>From: "Joerg 'Herkules' Plewe" <[EMAIL PRO
Ohoh - no it runs on Win98. But how!
At best half as fast as OpenGl, when the scene grows bigger it drops
significantly below the OGL-software renderer (< 4fps, OGL/software is
>9fps, OGL/hw is 50fps). How can that be? Something wrong with my machine?
- J
Joerg 'Herkules' Plewe
HARDCODE Develo
neau <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] DirectX Beta1
>To: [EMAIL PROTECTED]
>
>Hmmm..
>
>Yes, the Readme for D3D *is* still the OGL readme. I would appreciate a
>D3D readme so I can see if the problems that I am experienced are known
>already. Specifically, when
Hmmm..
Yes, the Readme for D3D *is* still the OGL readme. I would appreciate a
D3D readme so I can see if the problems that I am experienced are known
already. Specifically, when I resize my window, some objects disappear and
do not reappear if I put the window back to its original size. Even
>
> I just d\'loaded and checked out the beta1 of the DirectX-Java3D!
> My first and most serious problem you may see below!
Be sure you are using DirectX 7.0 or later.
> YES! I AM SURE I HAVE THE RIGHT DLL!
> For I\'m sure someone at Sun already tested it, I will give that a second
chance on
I've tested our app with the DirectX beta on a non accelerated laptop.
It didn't break anything immediately. No performance difference (not
surprising as the laptop doesn't have any 3D accelerated video). I did
make sure I had DirectX 7.0a installed first.
- John Wright
Starfire Research
"Joerg
Hiho!
I just d\'loaded and checked out the beta1 of the DirectX-Java3D!
My first and most serious problem you may see below!
YES! I AM SURE I HAVE THE RIGHT DLL!
For I\'m sure someone at Sun already tested it, I will give that a second chance on
another machine and don\'t consider that to be a s
18 matches
Mail list logo