I totally agree with that...

By the way, anyone can tell me if there's a simple way to get the
normal of a surface (belonging to a more complex object) clicked.

Thanks for your help

Thomas Jung
Design Machine Group

At 2:08 PM -0700 4/19/01, Mona Wong wrote:
>         I'd like to second everything that John Wright wrote below.  In
>addition, as a novice graphics person starting on Java 3D, the *most* helpful
>thing for me has been sample code, sample code and more sample code!
>
>Cheers,
>
>Mona
>
>>  Again, we are on the subject of how valuable documentation would be.  As
>>  Justin points out the average (3D graphics) experience of someone trying
>>  Java 3D will be less than someone mucking with OpenGL or DirectX.
>>
>>  I'd like to see the documentation not only exist but be reasonably easy
>>  to find.  The Javadocs are very sparse, even if you don't want to put a
>>  full explanation in the Javadoc you could put in a reference to another
>>  source of documentation.
>>
>>  The Javadocs and tutorial need to have a strong emphasis (they are every
>>  bit as important as developing new features... no they are MORE
>>  important), expecting people to learn all the stray tricks from my
>>  website or the j3d.org website or this list isn't practical. (Just look
>>  at how often the same questions come up over and over again).
>>
>>  - John Wright
>>  Starfire Research
>
>==================================================================
>Mona Wong
>National Center for Microscopy and Imaging Research
>University of California, San Diego
>http://ncmir.ucsd.edu/
>
>"The truth shall set you free, but first it will piss you off"
>                                 A Landmark instructor
>==================================================================
>
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