Re: [JAVA3D] Dynamic geometry

2001-03-30 Thread Artur Biesiadowski
David wrote: Thanks for answers. I have one problem here: > In response to your other question: Other than field of view culling, which > Java3d does automatically, [...] I'm talking about immediate mode here. Even if objects will not be displayed because of culling, sending them to renderer wi

Re: [JAVA3D] Dynamic geometry

2001-03-30 Thread David
March 30, 2001 7:28 PM Subject: [JAVA3D] Dynamic geometry What is an optimal way to draw very dynamic geometry ? For all kinds of simple tranforms I would modify a parent TransformGroup from behaviour. For geometry oscillating between few precomputed states I would use Morph node. But what if I wa

[JAVA3D] Dynamic geometry

2001-03-30 Thread Artur Biesiadowski
What is an optimal way to draw very dynamic geometry ? For all kinds of simple tranforms I would modify a parent TransformGroup from behaviour. For geometry oscillating between few precomputed states I would use Morph node. But what if I want vertices to be truly dynamic - computed every frame ?