David wrote:
Thanks for answers. I have one problem here:
> In response to your other question: Other than field of view culling, which
> Java3d does automatically, [...]
I'm talking about immediate mode here. Even if objects will not be
displayed because of culling, sending them to renderer wi
March 30, 2001 7:28 PM
Subject: [JAVA3D] Dynamic geometry
What is an optimal way to draw very dynamic geometry ?
For all kinds of simple tranforms I would modify a parent TransformGroup
from behaviour. For geometry oscillating between few precomputed states
I would use Morph node. But what if I wa
What is an optimal way to draw very dynamic geometry ?
For all kinds of simple tranforms I would modify a parent TransformGroup
from behaviour. For geometry oscillating between few precomputed states
I would use Morph node. But what if I want vertices to be truly dynamic
- computed every frame ?