Re: [JAVA3D] Dynamically adding objects to the scene

2002-09-11 Thread Jason Cheatham
Thanks for the suggestions, it works great. Jason === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and

Re: [JAVA3D] Dynamically adding objects to the scene

2002-09-11 Thread Justin Couch
Jason Cheatham wrote: > So, if you wanted to allow the user to add spheres to the scene in different > locations, then what is the best way to handle this? Generally, just stick a BG on the top of whatever you want to add. So in this case you would have something like WorldBG

Re: [JAVA3D] Dynamically adding objects to the scene

2002-09-11 Thread Jason Taylor
You can always add a TG to a new BG before you add the BG to the scene. Jason. >>> [EMAIL PROTECTED] 11/09/2002 15:32:19 >>> I've seen some posts to the list before about how you can dynamically add BranchGroups to the scene but not TransformGroups. So, if you wanted to allow the user to add sp

[JAVA3D] Dynamically adding objects to the scene

2002-09-11 Thread Jason Cheatham
I've seen some posts to the list before about how you can dynamically add BranchGroups to the scene but not TransformGroups. So, if you wanted to allow the user to add spheres to the scene in different locations, then what is the best way to handle this? Should you add say 100 TransformGroups

Re: [JAVA3D] Dynamically adding objects to the scene

2001-05-23 Thread Mona Wong
You must put your geometry under a BranchGroup and then you can remove and add BranchGroup; for starter, see http://java.sun.com/products/java-media/3D/1_2_api/j3dguide/GroupNodes.doc.html# 49464. Or you can use the Switch class to turn objects rendering off and on; for an example see htt

Re: [JAVA3D] Dynamically adding objects to the scene

2001-05-23 Thread Quoc Huynh
Hi John, Thanks for your speedy reply however I'm unsure as how to modify the contents of the branch group... ie modifiy a child shape in one of my transformGroups, which belongs to a branchGroup. What i'm trying to do is allow the user to click a button, add a cube, so its visible

Re: [JAVA3D] Dynamically adding objects to the scene

2001-05-23 Thread John Wright
Quoc, That's correct, you can only detach BranchGroups. If you want to remove something else you have to detach the BranchGroup first, then modify it, then attach it again. - John Wright Starfire Research Quoc Huynh wrote: > > Hi All, > > I'm new to java3d, I'm having trouble allowing

[JAVA3D] Dynamically adding objects to the scene

2001-05-23 Thread Quoc Huynh
Hi All, I'm new to java3d, I'm having trouble allowing the user to add and remove objects in the scene. I'm not sure how to remove a child object from a transform group. Whenever i use the removeChild() method, i get an error message saying that I can only remove BranchGrouyp objects... o