Re: [JAVA3D] Environment mapping

2002-01-28 Thread David Yazel
bit >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 >Subject: [JAVA3D] Environment mapping >To: [EMAIL PROTECTED] > >Can anyone point me in the direction of how to do environment mapping? I >noticed on the Fullsail F1 rac

Re: [JAVA3D] Environment mapping

2002-01-28 Thread Doug Twilleager
3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 >Subject: [JAVA3D] Environment mapping >To: [EMAIL PROTECTED] > >Can anyone point me in the direction of how to do environment mapping? I >noticed on the Fullsail F1 racer they have reflections on

[JAVA3D] Environment mapping

2002-01-28 Thread David Yazel
Can anyone point me in the direction of how to do environment mapping? I noticed on the Fullsail F1 racer they have reflections on the shiny part of the car. All I can find in Java3d is CubeMap which requires 6 images be supplied. I don't think you can do an offscreen render and a texture uploa

[JAVA3D] Environment Mapping with TexCoordGeneration

1999-10-21 Thread Chris Wewerka
Hi Java3d fellows! How do I use the EYE_LINEAR and SPHERE_MAP options in the TexCoordGeneration-Object to achieve environment mapping? Is there any good documentation about these features in Java3D, or the general technique to achieve environment mapping? What kinds of textures do I have to use?