bit
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>Subject: [JAVA3D] Environment mapping
>To: [EMAIL PROTECTED]
>
>Can anyone point me in the direction of how to do environment mapping? I
>noticed on the Fullsail F1 rac
3
>X-MSMail-Priority: Normal
>X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200
>Subject: [JAVA3D] Environment mapping
>To: [EMAIL PROTECTED]
>
>Can anyone point me in the direction of how to do environment mapping? I
>noticed on the Fullsail F1 racer they have reflections on
Can anyone point me in the direction of how to do environment mapping? I
noticed on the Fullsail F1 racer they have reflections on the shiny part of
the car. All I can find in Java3d is CubeMap which requires 6 images be
supplied. I don't think you can do an offscreen render and a texture uploa
Hi Java3d fellows!
How do I use the EYE_LINEAR and SPHERE_MAP options in the
TexCoordGeneration-Object to achieve environment mapping?
Is there any good documentation about these features in Java3D, or the
general technique to achieve environment mapping?
What kinds of textures do I have to use?