Dietrich, Harald wrote:
Thanks for the hint, but it did not help.
I just wonder, why the SimpleSoundSample is running, but my application does
not. So I am almost sure, that I am doing something wrong (I do not use
SimpleUniverse).
You should try the exact same example, but use headspacemixer inste
: Donnerstag, 16. Oktober 2003 15:50
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Exception in SoundScheduler
Dietrich, Harald wrote:
> ... and I get the followind exception when activating the scene:
>
> java.lang.NullPointerException
> at
> javax.media.j3d.SoundSchedule
Dietrich, Harald wrote:
... and I get the followind exception when activating the scene:
java.lang.NullPointerException
at
javax.media.j3d.SoundScheduler.renderChanges(SoundScheduler.java:955)
at
javax.media.j3d.SoundScheduler.processMessages(SoundScheduler.java:253)
at
ja
Hi,
I started implementing sound in my application and ended up in a very early
stage with an exception. I have really tried a lot, searched the forums and
the internet, but did not find a solution.
This is the code I added for sound processing:
JavaSoundMixer jsm = new
JavaSoundMixer(vie