Re: [JAVA3D] Exception in SoundScheduler

2003-10-17 Thread Nikolai V. Chr.
Dietrich, Harald wrote: Thanks for the hint, but it did not help. I just wonder, why the SimpleSoundSample is running, but my application does not. So I am almost sure, that I am doing something wrong (I do not use SimpleUniverse). You should try the exact same example, but use headspacemixer inste

Re: [JAVA3D] Exception in SoundScheduler

2003-10-16 Thread Dietrich, Harald
: Donnerstag, 16. Oktober 2003 15:50 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Exception in SoundScheduler Dietrich, Harald wrote: > ... and I get the followind exception when activating the scene: > > java.lang.NullPointerException > at > javax.media.j3d.SoundSchedule

Re: [JAVA3D] Exception in SoundScheduler

2003-10-16 Thread Nikolai V. Chr.
Dietrich, Harald wrote: ... and I get the followind exception when activating the scene: java.lang.NullPointerException at javax.media.j3d.SoundScheduler.renderChanges(SoundScheduler.java:955) at javax.media.j3d.SoundScheduler.processMessages(SoundScheduler.java:253) at ja

[JAVA3D] Exception in SoundScheduler

2003-10-16 Thread Dietrich, Harald
Hi, I started implementing sound in my application and ended up in a very early stage with an exception. I have really tried a lot, searched the forums and the internet, but did not find a solution. This is the code I added for sound processing: JavaSoundMixer jsm = new JavaSoundMixer(vie