Re: [JAVA3D] Frame-based Animation

2001-03-14 Thread J. Lee Dixon
er in needs to be run at all. -Lee > -Original Message- > From: Gregory X Hopkins [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, March 13, 2001 12:00 PM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Frame-based Animation > > > Hi everyone, > > I'm trying to do so

Re: [JAVA3D] Frame-based Animation

2001-03-13 Thread Josh Richmond
Here's a simple behaviour that should do the trick. Just define the updateX() methods to whatever you'd like. I have a similar behaviour that received asynchronous updates, then renders the most recent data for each object every frame. josh

Re: [JAVA3D] Frame-based Animation

2001-03-13 Thread Artur Biesiadowski
Gregory X Hopkins wrote: > > Hi everyone, > > I'm trying to do some simple animation where I move several objects between each > frame. Is there a way to make sure that all the objects are moved at the same > time? > > Maybe there is a function you can call to tell java3d to stop rendering, then >

[JAVA3D] Frame-based Animation

2001-03-13 Thread Gregory X Hopkins
Hi everyone, I'm trying to do some simple animation where I move several objects between each frame. Is there a way to make sure that all the objects are moved at the same time? Maybe there is a function you can call to tell java3d to stop rendering, then move all the objects and tell java3d to