er in needs to be run at all.
-Lee
> -Original Message-
> From: Gregory X Hopkins [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, March 13, 2001 12:00 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Frame-based Animation
>
>
> Hi everyone,
>
> I'm trying to do so
Here's a simple behaviour that should do the trick. Just define the updateX() methods
to whatever you'd like. I have a similar behaviour that received asynchronous updates,
then renders the most recent data for each object every frame.
josh
Gregory X Hopkins wrote:
>
> Hi everyone,
>
> I'm trying to do some simple animation where I move several objects between each
> frame. Is there a way to make sure that all the objects are moved at the same
> time?
>
> Maybe there is a function you can call to tell java3d to stop rendering, then
>
Hi everyone,
I'm trying to do some simple animation where I move several objects between each
frame. Is there a way to make sure that all the objects are moved at the same
time?
Maybe there is a function you can call to tell java3d to stop rendering, then
move all the objects and tell java3d to