David, I just got back from JavaOne, and Scott McNealy (Sun CEO) mentioned this 2 hour port in his keynote on Tuesday!
I also got a chance to see Magicosm running at the Java 3D booth. Very nice. There was lots of interest in games for Java including J2ME/CLDC games and I saw a nice demo of GL4Java on JDK 1.4 (the JCanyon example, and a new example using cartoon rendering and skinning from the MIT media lab). There was also some GL4Java demos at the Mac OS X talk I attended, where someone also asked when Java 3D will be supported. No really answer yet -- but the Aqua LNF looked great. Sincerely, Daniel Selman Author - "Java 3D Programming" http://www.manning.com/selman -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of David Yazel Sent: Sunday, March 24, 2002 8:25 PM To: [EMAIL PROTECTED] Subject: GDC We have a writeup on our site from our experiences at the Game Developer's Conference this last week. Java3d got a lot of good press throughout the conference and we were really pleased to be a part of it. Thanks goes out to Doug Twilleager from Sun who helped us get our demo to work on Solaris... in under 2 hours! Feel free to have a look-see. http://www.magicosm.net/ We also have a bunch of screenshots up at http://www.magicosm.net/screenshots.htm David Yazel =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".