, we
hope to add an API that gives user the control on this Space Vs
Performance tradeoff.
-Uma
Java3D Team
> MIME-Version: 1.0
> Date: Tue, 17 Oct 2000 14:36:39 -0700
> From: Vivek Verma <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Geometry By-Ref vs. Copying question
>
21 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Geometry By-Ref vs. Copying question
>My question is this;
>Is there any performance cost with the by-ref vs. copying in general,
>meaning just regular rendering without GeometryUpdaters?
Yes, using geometry by reference will preven
So how is the
skin and bones coming? When can I see that!?
Will
-Original Message-From: Shawn Kendall
[mailto:[EMAIL PROTECTED]]Sent: Monday, October 16, 2000 8:07
PMTo: [EMAIL PROTECTED]Subject: [JAVA3D]
Geometry By-Ref vs. Copying questionI am implementing
"Skin and Bones"
Hi Shawn,
>X-Accept-Language: en
>MIME-Version: 1.0
>Date: Mon, 16 Oct 2000 20:07:09 -0400
>From: Shawn Kendall <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Geometry By-Ref vs. Copying question
>To: [EMAIL PROTECTED]
>
>I am implementing "Skin and Bones" animati
I am implementing "Skin and Bones" animation in our system. To do
this I have to use the GeometryUpdater and I also have to use GeometryArray
By-Ref mode. Everything works fine with my test apps, but I am trying
to use this with models coming in from my OpenFLT loader. The loader
was written t