Re: [JAVA3D] Geometry By-Ref vs. Copying question

2000-10-17 Thread Uma Sabada
, we hope to add an API that gives user the control on this Space Vs Performance tradeoff. -Uma Java3D Team > MIME-Version: 1.0 > Date: Tue, 17 Oct 2000 14:36:39 -0700 > From: Vivek Verma <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Geometry By-Ref vs. Copying question >

Re: [JAVA3D] Geometry By-Ref vs. Copying question

2000-10-17 Thread Vivek Verma
21 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Geometry By-Ref vs. Copying question >My question is this; >Is there any performance cost with the by-ref vs. copying in general, >meaning just regular rendering without GeometryUpdaters? Yes, using geometry by reference will preven

Re: [JAVA3D] Geometry By-Ref vs. Copying question

2000-10-17 Thread Bracken, Will
So how is the skin and bones coming? When can I see that!?   Will -Original Message-From: Shawn Kendall [mailto:[EMAIL PROTECTED]]Sent: Monday, October 16, 2000 8:07 PMTo: [EMAIL PROTECTED]Subject: [JAVA3D] Geometry By-Ref vs. Copying questionI am implementing "Skin and Bones"

Re: [JAVA3D] Geometry By-Ref vs. Copying question

2000-10-16 Thread Kelvin Chung
Hi Shawn, >X-Accept-Language: en >MIME-Version: 1.0 >Date: Mon, 16 Oct 2000 20:07:09 -0400 >From: Shawn Kendall <[EMAIL PROTECTED]> >Subject: [JAVA3D] Geometry By-Ref vs. Copying question >To: [EMAIL PROTECTED] > >I am implementing "Skin and Bones" animati

[JAVA3D] Geometry By-Ref vs. Copying question

2000-10-16 Thread Shawn Kendall
I am implementing "Skin and Bones" animation in our system.  To do this I have to use the GeometryUpdater and I also have to use GeometryArray By-Ref mode.  Everything works fine with my test apps, but I am trying to use this with models coming in from my OpenFLT loader.  The loader was written t