I expected it to be so, but sadly such is not the case.  It seems that Java 3D does 
not know to use or find the Voodoo 3 OGL drivers
(I'm using the v1.00.00 Win2K drivers) and instead defaults to using the opengl32.dll 
(which is not replaced by the 3dfx drivers).
Copying this over with 3dfxogl.dll doesn't work either.  There must be some way to 
point Java 3D to the 3dfx open gl drivers, anyone
know how?

I tried the Mesa 3dfx drivers but they were barely faster than the software 
opengl32.dll and so are pretty much useless in this
case.

The Java 3D 1.1.3 DirectX SDK 6.1 version on the other hand clearly take advantage of 
the Voodoo Direct3D drivers. It is obvious
from the speed of rendering and also the fact that i get a pixel format error if I set 
my bit depth to 32 (though the proper
behaviour here should have been a default to software rendering.  However, it would 
really be nice if we could get the acceleration
working in OpenGL and Java 3D 1.2.

----- Original Message -----
From: "John Wright" <[EMAIL PROTECTED]>
To: "Andy Sy" <[EMAIL PROTECTED]>
Sent: Wednesday, June 28, 2000 4:12 AM
Subject: Re: [JAVA3D] getting Java 3D 1.2 OpenGL and/or 1.1.3 DirectX to workwith 
JavaSDK 1.3


> Andy,
>
> The Voodoo 3 does hardware acceleration for OpenGL (hence Java 3D 1.2)
> without any special installation (just make sure you have the latest
> drivers).  3dfx also admits they have a bug in their drivers that
> corrupts textures.  They've said they will fix it but they haven't for
> months.

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