Definitely recommend those few books...
1 - Computer Graphics using OpenGL author: F.S. Hill, Jr
2 - Real-Time Rendering authors: Tomas Akenine-Moller and Ericd Haines
3 - Computer Graphics Principles and Practice authors: Foly, vam Dam, Feiner
and Hughes
Those three books, IMHO, should get y
Zak Nixon wrote:
I have all the Java3D programming books that are out, and I was
wondering what other books are out that let me learn about the
underlying techniques of graphics programming. I was also curious if
there were any links to any detailed information on how Java3D is
built, and how the
Zak Nixon wrote:
I have all the Java3D programming books that are out, and I was
wondering what other books are out that let me learn about the
underlying techniques of graphics programming.
For the math part of it, this book rocks if you're not a natural
mathematician (like me):
http://www.a
Computer Graphics: Principles and Practice by Foley, Van Damn, etc is really
the Bible of computer graphics programming, but is quite heavyweight. There
is also an Introduction to Computer Graphics by the same Authors which is a
smaller subset of the information.
Hope this helps
David
>= O
I have all the Java3D programming
books that are out, and I was wondering what other books are out that let me
learn about the underlying techniques of graphics programming. I was also
curious if there were any links to any detailed information on how Java3D is
built, and how the internal gu