Re: [JAVA3D] Graphics Programming Books

2002-11-05 Thread Eric Damphousse
Definitely recommend those few books... 1 - Computer Graphics using OpenGL author: F.S. Hill, Jr 2 - Real-Time Rendering authors: Tomas Akenine-Moller and Ericd Haines 3 - Computer Graphics Principles and Practice authors: Foly, vam Dam, Feiner and Hughes Those three books, IMHO, should get y

Re: [JAVA3D] Graphics Programming Books

2002-11-05 Thread Nikolai V. Chr.
Zak Nixon wrote: I have all the Java3D programming books that are out, and I was wondering what other books are out that let me learn about the underlying techniques of graphics programming. I was also curious if there were any links to any detailed information on how Java3D is built, and how the

Re: [JAVA3D] Graphics Programming Books

2002-11-04 Thread Simeon H.K. Fitch
Zak Nixon wrote: I have all the Java3D programming books that are out, and I was wondering what other books are out that let me learn about the underlying techniques of graphics programming. For the math part of it, this book rocks if you're not a natural mathematician (like me): http://www.a

Re: [JAVA3D] Graphics Programming Books

2002-11-04 Thread David Jones
Computer Graphics: Principles and Practice by Foley, Van Damn, etc is really the Bible of computer graphics programming, but is quite heavyweight. There is also an Introduction to Computer Graphics by the same Authors which is a smaller subset of the information. Hope this helps David >= O

[JAVA3D] Graphics Programming Books

2002-11-01 Thread Zak Nixon
I have all the Java3D programming books that are out, and I was wondering what other books are out that let me learn about the underlying techniques of graphics programming. I was also curious if there were any links to any detailed information on how Java3D is built, and how the internal gu