Manish,
If you want to "show" a grid on top of your object, then you can do that
by drawing the grid in a BufferedImage and applying it as a texture to
your object. If you actually want to divide the geometry of your
polygon into separate grid objects, then you'll need to create many
Shape3D's (
Hi,
I want create a Grid inside my object , eg my object is a polygon and I want to divide
my polygon in to grid.
Also I want to draw perpendicular lines from the points of intesection of grid lines.
I have been struggling to make it work.
Actually I'm very new to programming. It makes my task mo