Mingtian Ni wrote:
Hi all,
For those geometries which are compact, DistanceLOD works
fine. But it doesn't work well for elongated objects.
Has anyone implemented a LOD class based on the distance between
the eyepoint and the bound (especially Box bound) of an object?
The way we do it in Xj3D i
Hi all,
For those geometries which are compact, DistanceLOD works
fine. But it doesn't work well for elongated objects.
Has anyone implemented a LOD class based on the distance between
the eyepoint and the bound (especially Box bound) of an object?
Thanks
Mingtian Ni