Re: [JAVA3D] How to implement a DistanceLOD based on Bounds

2002-10-28 Thread Justin Couch
Mingtian Ni wrote: Hi all, For those geometries which are compact, DistanceLOD works fine. But it doesn't work well for elongated objects. Has anyone implemented a LOD class based on the distance between the eyepoint and the bound (especially Box bound) of an object? The way we do it in Xj3D i

[JAVA3D] How to implement a DistanceLOD based on Bounds

2002-10-27 Thread Mingtian Ni
Hi all, For those geometries which are compact, DistanceLOD works fine. But it doesn't work well for elongated objects. Has anyone implemented a LOD class based on the distance between the eyepoint and the bound (especially Box bound) of an object? Thanks Mingtian Ni