Re: [JAVA3D] How to repaint the J3D scene after an interactive input

2001-03-14 Thread Sheng Feng Qin
, March 14, 2001 11:54 AM Subject: Re: [JAVA3D] How to repaint the J3D scene after an interactive input Try putting a BranchGroup called root in the simple universe, then attaching your dynamic branchgroups to root, then using the detach() method to remove the dynamic branch groups from

Re: [JAVA3D] How to repaint the J3D scene after an interactive input

2001-03-14 Thread David
Message - From: Sheng Feng Qin To: [EMAIL PROTECTED] Sent: Wednesday, March 14, 2001 4:08 AM Subject: [JAVA3D] How to repaint the J3D scene after an interactive input Hi All,   I have met a problem in updating scence graph (display). In interactive computer

[JAVA3D] How to repaint the J3D scene after an interactive input

2001-03-14 Thread Sheng Feng Qin
Hi All,   I have met a problem in updating scence graph (display). In interactive computer graphics, we need to update the screen display after  adding a new graphics primitive. In Java 2D, we can use repaint() mothed. Now, I use SimpleUniverser to setup a virtualUniverse and a Locale, After