Re: [JAVA3D] Immediate Image

2002-09-11 Thread GB Liu
Ok Thank you for that! Yes I am trying a barker color. I am rendering a bright color image first and a darker color image afterwards. I assume that possibly the first image can be visible before it is covered by following darker one. I tried to set longer time at view.setMinimumFrameCycleTime(

Re: [JAVA3D] Immediate Image

2002-09-10 Thread Jeremy Booth
GB Liu wrote: > Mark: > > Thank you for your comments. You know that ultra-short persistence monitor > is very expensive: 4-7 times of the price of a common one. Why can't we do > it in this way (in the immediate mode): render a image first and at the > moment very shortly afterwards render a b

Re: [JAVA3D] Immediate Image

2002-09-10 Thread GB Liu
right? Thanks a lot! G.B. Liu - Original Message - From: "Mark Whitehorn" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 10, 2002 10:45 PM Subject: Re: [JAVA3D] Immediate Image > GB, > > Persistence is a characteristic of the phospor us

Re: [JAVA3D] Immediate Image

2002-09-10 Thread Mark Whitehorn
ROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 10, 2002 2:04 AM Subject: [JAVA3D] Immediate Image > Hi Friends: > > The attached are programs for rendering an image to one eye only. What I am > going to render is a green drifting grating to left (or right) eye. Be

[JAVA3D] Immediate Image

2002-09-10 Thread GB Liu
Hi Friends: The attached are programs for rendering an image to one eye only. What I am going to render is a green drifting grating to left (or right) eye. Because of the long persistance of the monitor, the other eye (the eye which should not view the image) will also view a faded image. That