Re: [JAVA3D] Incorrect Z order in PointArray

2002-07-25 Thread Jason Taylor
Fixed! :) I remembered Ingo saying that he'd removed the transparency attributes from his raster labels to fix some stuff, where as I'd left them in the org.j3d one but set them to 0f instead of 1f. I went back and removed the attributes and hey presto I can now switch the labels off again wit

Re: [JAVA3D] Incorrect Z order in PointArray

2002-07-25 Thread Jason Taylor
Thanks for the reply Mark! I've done a load of debuging to try to narrow down what is happening and I think I now know. I can actually traverse the tree fine, I find all the nodes I'm after, dig into them and get ahold of the apropiet Switch node and can change the current Switch perfectectly

Re: [JAVA3D] Incorrect Z order in PointArray

2002-07-24 Thread Mark Hood
> Date: Wed, 24 Jul 2002 20:16:10 +0100 > From: Jason Taylor <[EMAIL PROTECTED]> > > With this enabled I can no longer travel my live tree to search for certain > nodes. I'm still trying to locate which node is causing a Cant read children > exception, as far as I'm aware the numbers I get

Re: [JAVA3D] Incorrect Z order in PointArray

2002-07-24 Thread Jason Taylor
>>> [EMAIL PROTECTED] 07/22/02 22:07 PM >>> >to call View.setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY), I tried this in my app and it fixed a load of depth sorting issues with transparent and antialiased point/line arrays. How ever I've just found a really bizarre bug. With thi

Re: [JAVA3D] Incorrect Z order in PointArray

2002-07-22 Thread Mark Hood
> Date: Mon, 22 Jul 2002 20:11:02 +0200 > From: Andrey Zinovyev <[EMAIL PROTECTED]> > > When ANTIALIASING is false (points are like squares) all looks ok, > but when ANTIALIASING is true (points are like circles) I have next > problems: > 1) The size of points is limited (I couldnt make th

[JAVA3D] Incorrect Z order in PointArray

2002-07-22 Thread Andrey Zinovyev
Hi! Did anybody have this problem? I created a PointArray with different point colors and put it in a scene. Then rotate it. When ANTIALIASING is false (points are like squares) all looks ok, but when ANTIALIASING is true (points are like circles) I have next problems: 1) The size of points is li