Fixed! :)
I remembered Ingo saying that he'd removed the transparency attributes from his raster
labels to fix some stuff, where as I'd left them in the org.j3d one but set them to 0f
instead of 1f. I went back and removed the attributes and hey presto I can now switch
the labels off again wit
Thanks for the reply Mark!
I've done a load of debuging to try to narrow down what is happening and I think I now
know.
I can actually traverse the tree fine, I find all the nodes I'm after, dig into them
and get ahold of the apropiet Switch node and can change the current Switch
perfectectly
> Date: Wed, 24 Jul 2002 20:16:10 +0100
> From: Jason Taylor <[EMAIL PROTECTED]>
>
> With this enabled I can no longer travel my live tree to search for certain
> nodes. I'm still trying to locate which node is causing a Cant read children
> exception, as far as I'm aware the numbers I get
>>> [EMAIL PROTECTED] 07/22/02 22:07 PM >>>
>to call View.setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY),
I tried this in my app and it fixed a load of depth sorting issues with transparent
and antialiased point/line arrays. How ever I've just found a really bizarre bug.
With thi
> Date: Mon, 22 Jul 2002 20:11:02 +0200
> From: Andrey Zinovyev <[EMAIL PROTECTED]>
>
> When ANTIALIASING is false (points are like squares) all looks ok,
> but when ANTIALIASING is true (points are like circles) I have next
> problems:
> 1) The size of points is limited (I couldnt make th
Hi!
Did anybody have this problem?
I created a PointArray with different point colors
and put it in a scene. Then rotate it.
When ANTIALIASING is false (points are like squares) all looks ok,
but when ANTIALIASING is true (points are like circles) I have next
problems:
1) The size of points is li