Very nice work!
It is fantastic. What i liked best is the speed of it.
I tried some demos using keyboardinteraction but no one was that "fast"
like yours.
Best regards,
Levente
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>(...)
>Very nice work. Equally nice is the amount of documentation inside the
>source files. You might want to mention the license for this code as
>right now its not clear how you wish people to use the code(or not)
>
>--
>Alan Hudson
>President: Yumetech, Inc. http://www.y
Wolfgang Kienreich wrote:
Yaarq is a completely documented engine on which you can base your own
application, and the demo is a simple application of the engine. After all
the interest that followed the bumpmapping discussion earlier this year, I
decided I could as well generalise the demo into a
Hi all,
I've just released the first version of my demo Yaarq, which illustrates how
to implement several gaming-related capabilities of Java3D, including
texturing, bump mapping, reflection mapping, overlays, particle systems and
so on, in Java3D. Probably most important, Yaarq demonstrates how t