Re: [JAVA3D] AW: [JAVA3D] J3D Demo Release

2002-12-10 Thread Botha Levente
Very nice work! It is fantastic. What i liked best is the speed of it. I tried some demos using keyboardinteraction but no one was that "fast" like yours. Best regards, Levente === To unsubscribe, sen

[JAVA3D] AW: [JAVA3D] J3D Demo Release

2002-12-10 Thread Wolfgang Kienreich
>(...) >Very nice work. Equally nice is the amount of documentation inside the >source files. You might want to mention the license for this code as >right now its not clear how you wish people to use the code(or not) > >-- >Alan Hudson >President: Yumetech, Inc. http://www.y

Re: [JAVA3D] J3D Demo Release

2002-12-09 Thread Alan Hudson
Wolfgang Kienreich wrote: Yaarq is a completely documented engine on which you can base your own application, and the demo is a simple application of the engine. After all the interest that followed the bumpmapping discussion earlier this year, I decided I could as well generalise the demo into a

[JAVA3D] J3D Demo Release

2002-12-09 Thread Wolfgang Kienreich
Hi all, I've just released the first version of my demo Yaarq, which illustrates how to implement several gaming-related capabilities of Java3D, including texturing, bump mapping, reflection mapping, overlays, particle systems and so on, in Java3D. Probably most important, Yaarq demonstrates how t